Searched refs:axes10 (Results 1 – 1 of 1) sorted by relevance
96 char axes10; member207 for (i = 0; i < adi->axes10; i++) in adi_decode()350 adi->axes10 = adi->axes8 - i; in adi_id_decode()360 t = 8 + adi->buttons + adi->axes10 * 10 + adi->axes8 * 8 + adi->hats * 4; in adi_id_decode()416 for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++) in adi_init_input()432 for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++) { in adi_init_center()438 x = i < adi->axes10 ? 512 : 128; in adi_init_center()440 if (i < adi->axes10) in adi_init_center()442 else if (i < adi->axes10 + adi->axes8) in adi_init_center()