Searched refs:RS_INITED (Results 1 – 2 of 2) sorted by relevance
36 if (gl->renderer_state != RS_INITED) { in virtio_gpu_gl_update_cursor_data()83 gl->renderer_state = RS_INITED; in virtio_gpu_gl_handle_ctrl()87 case RS_INITED: in virtio_gpu_gl_handle_ctrl()115 if (gl->renderer_state == RS_INITED) { in virtio_gpu_gl_reset()170 if (gl->renderer_state >= RS_INITED) { in virtio_gpu_gl_device_unrealize()
234 RS_INITED, /* initialised and working */ enumerator