Searched refs:FB_BACKLIGHT_LEVELS (Results 1 – 12 of 12) sorted by relevance
21 static u8 bl_curve[FB_BACKLIGHT_LEVELS];29 for (flat = 1; flat < (FB_BACKLIGHT_LEVELS / 16); ++flat) in pmu_backlight_init_curve()32 count = FB_BACKLIGHT_LEVELS * 15 / 16; in pmu_backlight_init_curve()39 int level = (FB_BACKLIGHT_LEVELS - 1); in pmu_backlight_curve_lookup()43 for (i = 0; i < FB_BACKLIGHT_LEVELS; i++) in pmu_backlight_curve_lookup()47 for (i = 0; i < FB_BACKLIGHT_LEVELS; i++) { in pmu_backlight_curve_lookup()156 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in pmu_backlight_init()
23 for (flat = 1; flat < (FB_BACKLIGHT_LEVELS / 16); ++flat) in fb_bl_default_curve()26 count = FB_BACKLIGHT_LEVELS * 15 / 16; in fb_bl_default_curve()
357 u8 tmp_curve[FB_BACKLIGHT_LEVELS]; in store_bl_curve()366 if (count != (FB_BACKLIGHT_LEVELS / 8 * 24)) in store_bl_curve()369 for (i = 0; i < (FB_BACKLIGHT_LEVELS / 8); ++i) in store_bl_curve()386 for (i = 0; i < FB_BACKLIGHT_LEVELS; ++i) in store_bl_curve()407 for (i = 0; i < FB_BACKLIGHT_LEVELS; i += 8) in show_bl_curve()
77 int level = (FB_BACKLIGHT_LEVELS - 1); in pmac_backlight_curve_lookup()83 for (i = 0; i < FB_BACKLIGHT_LEVELS; i++) in pmac_backlight_curve_lookup()87 for (i = 0; i < FB_BACKLIGHT_LEVELS; i++) { in pmac_backlight_curve_lookup()
100 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in nvidia_bl_init()
149 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in radeonfb_bl_init()
1846 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in aty128_bl_init()
2257 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in aty_bl_init()
398 #define FB_BACKLIGHT_LEVELS 128 macro
260 #define FB_BACKLIGHT_LEVELS 128 macro
472 u8 bl_curve[FB_BACKLIGHT_LEVELS];
335 props.max_brightness = FB_BACKLIGHT_LEVELS - 1; in riva_bl_init()