Searched refs:weak_magnitude (Results 1 – 25 of 41) sorted by relevance
12
23 uint16_t weak_magnitude; member36 rumble_field->value[1] = stadiaff->weak_magnitude; in stadiaff_work()52 stadiaff->weak_magnitude = effect->u.rumble.weak_magnitude; in stadiaff_play()
30 weak = effect->u.rumble.weak_magnitude; in play_effect()
31 *mwctrl->weak = effect->u.rumble.weak_magnitude >> 8; in mwctrl_play()
39 right = effect->u.rumble.weak_magnitude; in zpff_play()
45 right = effect->u.rumble.weak_magnitude; in hid_betopff_play()
29 weak = effect->u.rumble.weak_magnitude; in emsff_play()
101 right = effect->u.rumble.weak_magnitude; in holtekff_play()
41 weak = effect->u.rumble.weak_magnitude; in mf_play()
37 right = effect->u.rumble.weak_magnitude; in hid_sjoyff_play()
83 left = effect->u.rumble.weak_magnitude; in hid_lgff_play()
37 right = effect->u.rumble.weak_magnitude; in hid_gaff_play()
41 right = effect->u.rumble.weak_magnitude; in axff_play()
55 right = effect->u.rumble.weak_magnitude; in hid_plff_play()
39 weak = effect->u.rumble.weak_magnitude; in drff_play()
98 left = tmff_scale_u16(effect->u.rumble.weak_magnitude, in tmff_play()
270 weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff; in ml_combine_effects()277 else if (effect->u.rumble.weak_magnitude + weak) in ml_combine_effects()280 effect->u.rumble.weak_magnitude, in ml_combine_effects()287 effect->u.rumble.weak_magnitude = in ml_combine_effects()288 min(weak + effect->u.rumble.weak_magnitude, 0xffffU); in ml_combine_effects()307 effect->u.rumble.weak_magnitude = in ml_combine_effects()308 min(i + effect->u.rumble.weak_magnitude, 0xffffU); in ml_combine_effects()
235 else if (effect->u.rumble.weak_magnitude > 0) in drv2667_haptics_play()236 haptics->magnitude = effect->u.rumble.weak_magnitude; in drv2667_haptics_play()
85 level = effect->u.rumble.weak_magnitude; in gpio_vibrator_play_effect()
243 else if (effect->u.rumble.weak_magnitude > 0) in drv260x_haptics_play()244 haptics->magnitude = effect->u.rumble.weak_magnitude >> 8; in drv260x_haptics_play()
100 info->strength = effect->u.rumble.weak_magnitude; in sc27xx_vibra_play()
129 info->speed = effect->u.rumble.weak_magnitude >> 9; in vibra_play()
160 vib->speed = effect->u.rumble.weak_magnitude >> 9; in pm8xxx_vib_play_effect()
101 haptic->magnitude = effect->u.rumble.weak_magnitude; in regulator_haptic_play_effect()
425 uint16_t weak_magnitude; member
428 __u16 weak_magnitude; member