Searched refs:vc4_shader_state (Results 1 – 3 of 3) sorted by relevance
271 struct vc4_shader_state *shader_state; in validate_indexed_prim_list()308 struct vc4_shader_state *shader_state; in validate_gl_array_primitive()758 struct vc4_shader_state *state) in validate_gl_shader_rec()
811 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * in vc4_get_bcl()819 sizeof(struct vc4_shader_state)) || in vc4_get_bcl()
700 struct vc4_shader_state { struct