Searched refs:strong_magnitude (Results 1 – 25 of 41) sorted by relevance
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22 uint16_t strong_magnitude; member35 rumble_field->value[0] = stadiaff->strong_magnitude; in stadiaff_work()51 stadiaff->strong_magnitude = effect->u.rumble.strong_magnitude; in stadiaff_play()
29 strong = effect->u.rumble.strong_magnitude; in play_effect()
30 *mwctrl->strong = effect->u.rumble.strong_magnitude >> 8; in mwctrl_play()
38 left = effect->u.rumble.strong_magnitude; in zpff_play()
44 left = effect->u.rumble.strong_magnitude; in hid_betopff_play()
30 strong = effect->u.rumble.strong_magnitude; in emsff_play()
100 left = effect->u.rumble.strong_magnitude; in holtekff_play()
40 strong = effect->u.rumble.strong_magnitude; in mf_play()
36 left = effect->u.rumble.strong_magnitude; in hid_sjoyff_play()
82 right = effect->u.rumble.strong_magnitude; in hid_lgff_play()
36 left = effect->u.rumble.strong_magnitude; in hid_gaff_play()
40 left = effect->u.rumble.strong_magnitude; in axff_play()
54 left = effect->u.rumble.strong_magnitude; in hid_plff_play()
38 strong = effect->u.rumble.strong_magnitude; in drff_play()
101 right = tmff_scale_u16(effect->u.rumble.strong_magnitude, in tmff_play()
269 strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff; in ml_combine_effects()272 if (effect->u.rumble.strong_magnitude + strong) in ml_combine_effects()275 effect->u.rumble.strong_magnitude, in ml_combine_effects()284 effect->u.rumble.strong_magnitude = in ml_combine_effects()285 min(strong + effect->u.rumble.strong_magnitude, in ml_combine_effects()298 if (effect->u.rumble.strong_magnitude + i) in ml_combine_effects()301 effect->u.rumble.strong_magnitude, in ml_combine_effects()305 effect->u.rumble.strong_magnitude = in ml_combine_effects()306 min(i + effect->u.rumble.strong_magnitude, 0xffffU); in ml_combine_effects()
119 if (effect->u.rumble.strong_magnitude) { in arizona_haptics_play()123 effect->u.rumble.strong_magnitude >> 9; in arizona_haptics_play()128 effect->u.rumble.strong_magnitude >> 8; in arizona_haptics_play()
233 if (effect->u.rumble.strong_magnitude > 0) in drv2667_haptics_play()234 haptics->magnitude = effect->u.rumble.strong_magnitude; in drv2667_haptics_play()
83 level = effect->u.rumble.strong_magnitude; in gpio_vibrator_play_effect()
241 if (effect->u.rumble.strong_magnitude > 0) in drv260x_haptics_play()242 haptics->magnitude = effect->u.rumble.strong_magnitude >> 8; in drv260x_haptics_play()
127 info->speed = effect->u.rumble.strong_magnitude >> 8; in vibra_play()
158 vib->speed = effect->u.rumble.strong_magnitude >> 8; in pm8xxx_vib_play_effect()
99 haptic->magnitude = effect->u.rumble.strong_magnitude; in regulator_haptic_play_effect()
424 uint16_t strong_magnitude; member
427 __u16 strong_magnitude; member