Searched refs:screen_width (Results 1 – 2 of 2) sorted by relevance
16 u16 screen_width; member
266 + uint32_t screen_width;393 + state->screen_width = 1024;402 + state->wl_egl_window = wl_egl_window_create(state->wl_surface, state->screen_width, state->scre…440 + glViewport(0, 0, (GLsizei)state->screen_width, (GLsizei)state->screen_height);446 + hwd = hht * (float)state->screen_width / (float)state->screen_height;610 + wl_surface_damage(state->wl_surface, 0, 0, state->screen_width,