Searched refs:screen_height (Results 1 – 2 of 2) sorted by relevance
17 u16 screen_height; member
267 + uint32_t screen_height;394 + state->screen_height = 860;402 …wl_egl_window = wl_egl_window_create(state->wl_surface, state->screen_width, state->screen_height);440 + glViewport(0, 0, (GLsizei)state->screen_width, (GLsizei)state->screen_height);446 + hwd = hht * (float)state->screen_width / (float)state->screen_height;611 + state->screen_height);