Searched refs:renderer_state (Results 1 – 2 of 2) sorted by relevance
36 if (gl->renderer_state != RS_INITED) { in virtio_gpu_gl_update_cursor_data()73 switch (gl->renderer_state) { in virtio_gpu_gl_handle_ctrl()79 gl->renderer_state = RS_INIT_FAILED; in virtio_gpu_gl_handle_ctrl()83 gl->renderer_state = RS_INITED; in virtio_gpu_gl_handle_ctrl()115 if (gl->renderer_state == RS_INITED) { in virtio_gpu_gl_reset()117 gl->renderer_state = RS_RESET; in virtio_gpu_gl_reset()170 if (gl->renderer_state >= RS_INITED) { in virtio_gpu_gl_device_unrealize()181 gl->renderer_state = RS_START; in virtio_gpu_gl_device_unrealize()
241 RenderState renderer_state; member