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Searched refs:real_window (Results 1 – 4 of 4) sorted by relevance

/openbmc/qemu/ui/
H A Dsdl2-gl.c53 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_render_surface()
56 SDL_GetWindowSize(scon->real_window, &ww, &wh); in sdl2_gl_render_surface()
60 SDL_GL_SwapWindow(scon->real_window); in sdl2_gl_render_surface()
70 if (!scon->real_window) { in sdl2_gl_update()
74 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_update()
87 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_switch()
99 if (!scon->real_window) { in sdl2_gl_switch()
118 if (scon->updates && scon->real_window) { in sdl2_gl_refresh()
147 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_create_context()
161 ctx = SDL_GL_CreateContext(scon->real_window); in sdl2_gl_create_context()
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H A Dsdl2.c71 if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) { in get_scon_from_window()
85 assert(!scon->real_window); in sdl2_window_create()
101 scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, in sdl2_window_create()
116 scon->winctx = SDL_GL_CreateContext(scon->real_window); in sdl2_window_create()
120 scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0); in sdl2_window_create()
127 if (!scon->real_window) { in sdl2_window_destroy()
139 SDL_DestroyWindow(scon->real_window); in sdl2_window_destroy()
140 scon->real_window = NULL; in sdl2_window_destroy()
145 if (!scon->real_window) { in sdl2_window_resize()
149 SDL_SetWindowSize(scon->real_window, in sdl2_window_resize()
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H A Dsdl2-2d.c80 if (!scon->real_window) { in sdl2_2d_switch()
/openbmc/qemu/include/ui/
H A Dsdl2.h35 SDL_Window *real_window; member