Searched refs:real_window (Results 1 – 4 of 4) sorted by relevance
/openbmc/qemu/ui/ |
H A D | sdl2-gl.c | 53 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_render_surface() 56 SDL_GetWindowSize(scon->real_window, &ww, &wh); in sdl2_gl_render_surface() 60 SDL_GL_SwapWindow(scon->real_window); in sdl2_gl_render_surface() 70 if (!scon->real_window) { in sdl2_gl_update() 74 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_update() 87 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_switch() 99 if (!scon->real_window) { in sdl2_gl_switch() 118 if (scon->updates && scon->real_window) { in sdl2_gl_refresh() 147 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_create_context() 161 ctx = SDL_GL_CreateContext(scon->real_window); in sdl2_gl_create_context() [all …]
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H A D | sdl2.c | 71 if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) { in get_scon_from_window() 85 assert(!scon->real_window); in sdl2_window_create() 101 scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, in sdl2_window_create() 116 scon->winctx = SDL_GL_CreateContext(scon->real_window); in sdl2_window_create() 120 scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0); in sdl2_window_create() 127 if (!scon->real_window) { in sdl2_window_destroy() 139 SDL_DestroyWindow(scon->real_window); in sdl2_window_destroy() 140 scon->real_window = NULL; in sdl2_window_destroy() 145 if (!scon->real_window) { in sdl2_window_resize() 149 SDL_SetWindowSize(scon->real_window, in sdl2_window_resize() [all …]
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H A D | sdl2-2d.c | 80 if (!scon->real_window) { in sdl2_2d_switch()
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/openbmc/qemu/include/ui/ |
H A D | sdl2.h | 35 SDL_Window *real_window; member
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