Searched refs:perpendicular (Results 1 – 4 of 4) sorted by relevance
74 uint8_t perpendicular; /* 2.88 MB access mode */ member
188 drv->perpendicular = 0; in fd_init()877 return drive->perpendicular != 0; in fdrive_perpendicular_needed()886 VMSTATE_UINT8(perpendicular, FDrive),1866 (cur_drv->perpendicular << 2); in fdctrl_handle_dumpreg()1901 cur_drv->perpendicular = (fdctrl->fifo[10] >> 2) & 0xF; in fdctrl_handle_restore()1929 (cur_drv->perpendicular << 2); in fdctrl_handle_save()2061 cur_drv->perpendicular = fdctrl->fifo[1] & 0x7; in fdctrl_handle_perpendicular_mode()
29 screen and (z) being depth, the axis perpendicular to the screen.97 perpendicular to the North axis and positive towards the East and (z) is98 perpendicular to the ground plane and positive upwards.
1870 * X is in the ground plane, perpendicular to the North axis and1872 * Z is perpendicular to the ground plane and positive upwards.1880 * X is in the plane of the screen, perpendicular to Y axis, and1882 * Z is perpendicular to the screen plane and positive out of the1889 * X is in the plane of the propellers, perpendicular to Y axis,1891 * Z is perpendicular to propellers plane and positive upwards.