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Searched refs:l_position (Results 1 – 1 of 1) sorted by relevance

/openbmc/qemu/ui/
H A Dshader.c50 GLint l_position; in qemu_gl_init_texture_blit() local
62 l_position = glGetAttribLocation(texture_blit_prog, "in_position"); in qemu_gl_init_texture_blit()
63 glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, 0); in qemu_gl_init_texture_blit()
64 glEnableVertexAttribArray(l_position); in qemu_gl_init_texture_blit()