Searched refs:l_position (Results 1 – 1 of 1) sorted by relevance
50 GLint l_position; in qemu_gl_init_texture_blit() local62 l_position = glGetAttribLocation(texture_blit_prog, "in_position"); in qemu_gl_init_texture_blit()63 glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, 0); in qemu_gl_init_texture_blit()64 glEnableVertexAttribArray(l_position); in qemu_gl_init_texture_blit()