Searched refs:l4_ports (Results 1 – 1 of 1) sorted by relevance
39 static struct l4 l4_ports[8]; variable209 l4 = &l4_ports[idx]; in l4_create_ports()275 l4 = &l4_ports[card_no * 4 + i]; in l4_add_card()312 if (l4_ports[i].gameport) { in l4_exit()313 l4_setcal(l4_ports[i].port, cal); in l4_exit()314 gameport_unregister_port(l4_ports[i].gameport); in l4_exit()