Searched refs:dxdy (Results 1 – 1 of 1) sorted by relevance
1679 float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); in stbtt__new_active() local1683 if (dxdy < 0) in stbtt__new_active()1684 z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy); in stbtt__new_active()1686 z->dx = STBTT_ifloor(STBTT_FIX * dxdy); in stbtt__new_active()1700 float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); in stbtt__new_active() local1703 z->fdx = dxdy; in stbtt__new_active()1704 z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f; in stbtt__new_active()1705 z->fx = e->x0 + dxdy * (start_point - e->y0); in stbtt__new_active()