Searched refs:d3d_tex2d (Results 1 – 12 of 12) sorted by relevance
| /openbmc/qemu/include/ui/ |
| H A D | gtk.h | 181 void *d3d_tex2d); 218 void *d3d_tex2d);
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| H A D | sdl2.h | 96 void *d3d_tex2d);
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| H A D | console.h | 143 void *d3d_tex2d; member 248 void *d3d_tex2d); 332 void *d3d_tex2d);
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| /openbmc/qemu/ui/ |
| H A D | egl-headless.c | 65 void *d3d_tex2d) in egl_scanout_texture() argument
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| H A D | sdl2-gl.c | 209 void *d3d_tex2d) in sdl2_gl_scanout_texture() argument
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| H A D | console.c | 298 con->scanout.texture.d3d_tex2d); in displaychangelistener_display_console() 1026 void *d3d_tex2d) in dpy_gl_scanout_texture() argument 1034 x, y, width, height, d3d_tex2d, in dpy_gl_scanout_texture() 1045 d3d_tex2d); in dpy_gl_scanout_texture()
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| H A D | dbus-listener.c | 590 void *d3d_tex2d) in dbus_scanout_texture() 621 if (d3d_tex2d) { in dbus_scanout_texture() 622 dbus_scanout_share_d3d_texture(ddl, d3d_tex2d, backing_y_0_top, 582 dbus_scanout_texture(DisplayChangeListener * dcl,uint32_t tex_id,bool backing_y_0_top,uint32_t backing_width,uint32_t backing_height,uint32_t x,uint32_t y,uint32_t w,uint32_t h,void * d3d_tex2d) dbus_scanout_texture() argument
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| H A D | gtk-gl-area.c | 309 void *d3d_tex2d) in gd_gl_area_scanout_texture() 297 gd_gl_area_scanout_texture(DisplayChangeListener * dcl,uint32_t backing_id,bool backing_y_0_top,uint32_t backing_width,uint32_t backing_height,uint32_t x,uint32_t y,uint32_t w,uint32_t h,void * d3d_tex2d) gd_gl_area_scanout_texture() argument
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| H A D | dbus-console.c | 102 void *d3d_tex2d) in dbus_gl_scanout_texture() argument
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| H A D | gtk-egl.c | 242 void *d3d_tex2d) in gd_egl_scanout_texture() 245 gd_egl_scanout_texture(DisplayChangeListener * dcl,uint32_t backing_id,bool backing_y_0_top,uint32_t backing_width,uint32_t backing_height,uint32_t x,uint32_t y,uint32_t w,uint32_t h,void * d3d_tex2d) gd_egl_scanout_texture() argument
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| H A D | spice-display.c | 1087 void *d3d_tex2d) in qemu_spice_gl_scanout_texture() argument
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| /openbmc/qemu/hw/display/ |
| H A D | virtio-gpu-virgl.c | 423 void *d3d_tex2d = NULL; in virgl_cmd_set_scanout() local 430 d3d_tex2d = ext.d3d_tex2d; in virgl_cmd_set_scanout() 450 d3d_tex2d); in virgl_cmd_set_scanout()
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