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Searched refs:d3d_tex2d (Results 1 – 12 of 12) sorted by relevance

/openbmc/qemu/include/ui/
H A Dgtk.h181 void *d3d_tex2d);
218 void *d3d_tex2d);
H A Dsdl2.h96 void *d3d_tex2d);
H A Dconsole.h143 void *d3d_tex2d; member
248 void *d3d_tex2d);
332 void *d3d_tex2d);
/openbmc/qemu/ui/
H A Degl-headless.c65 void *d3d_tex2d) in egl_scanout_texture() argument
H A Dsdl2-gl.c209 void *d3d_tex2d) in sdl2_gl_scanout_texture() argument
H A Dconsole.c298 con->scanout.texture.d3d_tex2d); in displaychangelistener_display_console()
1026 void *d3d_tex2d) in dpy_gl_scanout_texture() argument
1034 x, y, width, height, d3d_tex2d, in dpy_gl_scanout_texture()
1045 d3d_tex2d); in dpy_gl_scanout_texture()
H A Ddbus-listener.c590 void *d3d_tex2d) in dbus_scanout_texture()
621 if (d3d_tex2d) { in dbus_scanout_texture()
622 dbus_scanout_share_d3d_texture(ddl, d3d_tex2d, backing_y_0_top,
582 dbus_scanout_texture(DisplayChangeListener * dcl,uint32_t tex_id,bool backing_y_0_top,uint32_t backing_width,uint32_t backing_height,uint32_t x,uint32_t y,uint32_t w,uint32_t h,void * d3d_tex2d) dbus_scanout_texture() argument
H A Dgtk-gl-area.c309 void *d3d_tex2d) in gd_gl_area_scanout_texture()
297 gd_gl_area_scanout_texture(DisplayChangeListener * dcl,uint32_t backing_id,bool backing_y_0_top,uint32_t backing_width,uint32_t backing_height,uint32_t x,uint32_t y,uint32_t w,uint32_t h,void * d3d_tex2d) gd_gl_area_scanout_texture() argument
H A Ddbus-console.c102 void *d3d_tex2d) in dbus_gl_scanout_texture() argument
H A Dgtk-egl.c242 void *d3d_tex2d) in gd_egl_scanout_texture()
245 gd_egl_scanout_texture(DisplayChangeListener * dcl,uint32_t backing_id,bool backing_y_0_top,uint32_t backing_width,uint32_t backing_height,uint32_t x,uint32_t y,uint32_t w,uint32_t h,void * d3d_tex2d) gd_egl_scanout_texture() argument
H A Dspice-display.c1087 void *d3d_tex2d) in qemu_spice_gl_scanout_texture() argument
/openbmc/qemu/hw/display/
H A Dvirtio-gpu-virgl.c423 void *d3d_tex2d = NULL; in virgl_cmd_set_scanout() local
430 d3d_tex2d = ext.d3d_tex2d; in virgl_cmd_set_scanout()
450 d3d_tex2d); in virgl_cmd_set_scanout()