Searched refs:code_gen_highwater (Results 1 – 4 of 4) sorted by relevance
102 uint8_t *highwater = tcg_ctx->code_gen_highwater; in encode_search()
395 void *code_gen_highwater; member
357 s->code_gen_highwater = end - TCG_HIGHWATER; in tcg_region_assign()
788 if (unlikely((void *)s->code_ptr > s->code_gen_highwater)) { in tcg_out_ldst_finalize()819 if (unlikely(a > s->code_gen_highwater)) { in tcg_out_pool_finalize()1878 if (unlikely(next > s->code_gen_highwater)) { in tcg_tb_alloc()7025 if (unlikely((void *)s->code_ptr > s->code_gen_highwater)) { in tcg_gen_code()