Searched refs:VC4_SHADER_FLAG_FS_SINGLE_THREAD (Results 1 – 2 of 2) sorted by relevance
222 #define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0) macro
823 if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) != in validate_gl_shader_rec()