Searched refs:TS_DEAD (Results 1 – 1 of 1) sorted by relevance
3767 #define TS_DEAD 1 macro3785 = (ts->state == TS_DEAD ? 0 : tcg_target_available_regs[ts->type]); in la_reset_pref()3795 s->temps[i].state = TS_DEAD | TS_MEM; in la_func_end()3799 s->temps[i].state = TS_DEAD; in la_func_end()3818 state = TS_DEAD | TS_MEM; in la_bb_end()3822 state = TS_DEAD; in la_bb_end()3840 if (state == TS_DEAD) { in la_global_sync()3864 if (state != TS_DEAD) { in la_bb_sync()3884 s->temps[i].state = TS_DEAD | TS_MEM; in la_global_kill()3897 if (!(ts->state & TS_DEAD)) { in la_cross_call()[all …]