Searched refs:TS_DEAD (Results 1 – 1 of 1) sorted by relevance
3380 #define TS_DEAD 1 macro3398 = (ts->state == TS_DEAD ? 0 : tcg_target_available_regs[ts->type]); in la_reset_pref()3408 s->temps[i].state = TS_DEAD | TS_MEM; in la_func_end()3412 s->temps[i].state = TS_DEAD; in la_func_end()3431 state = TS_DEAD | TS_MEM; in la_bb_end()3435 state = TS_DEAD; in la_bb_end()3453 if (state == TS_DEAD) { in la_global_sync()3477 if (state != TS_DEAD) { in la_bb_sync()3497 s->temps[i].state = TS_DEAD | TS_MEM; in la_global_kill()3510 if (!(ts->state & TS_DEAD)) { in la_cross_call()[all …]