Searched refs:SVGA3D_NUM_SHADERTYPE_DX10 (Results 1 – 2 of 2) sorted by relevance
979 for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) { in vmw_binding_emit_dirty_ps()1447 BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); in vmw_binding_build_asserts()
1269 #define SVGA3D_NUM_SHADERTYPE_DX10 \ macro