Searched refs:SUCCEEDED (Results 1 – 20 of 20) sorted by relevance
60 started_on=now, completed_on=now, outcome=Build.SUCCEEDED)86 outcome=Build.SUCCEEDED)142 outcome=Build.SUCCEEDED)
79 outcome=Build.SUCCEEDED)85 outcome=Build.SUCCEEDED)
53 'outcome': Build.SUCCEEDED67 'outcome': Build.SUCCEEDED
38 outcome=Build.SUCCEEDED)43 outcome=Build.SUCCEEDED)
52 'outcome': Build.SUCCEEDED66 'outcome': Build.SUCCEEDED
143 build.outcome = Build.SUCCEEDED
388 if (SUCCEEDED(hr)) { in requester_freeze()478 if (SUCCEEDED(hr)) { in requester_freeze()487 if (SUCCEEDED(hr)) { in requester_freeze()589 if (SUCCEEDED(hr)) { in requester_thaw()
529 if (SUCCEEDED(hr)) { in DllUnregisterServer()
136 return SUCCEEDED(hr) ? 0 : EXIT_FAILURE; in ga_install_vss_provider()
152 Build.SUCCEEDED,
457 SUCCEEDED = 0 variable in Build463 (SUCCEEDED, 'Succeeded'),510 Q(outcome=Build.SUCCEEDED) | \818 Q(build__outcome=Build.SUCCEEDED) & \1636 return Target.objects.filter(Q(build__outcome=Build.SUCCEEDED) &1650 Target.objects.filter(Q(build__outcome=Build.SUCCEEDED) &
151 if (SUCCEEDED(hr)) { in d3d_texture2d_share()176 if (SUCCEEDED(hr)) { in d3d_texture2d_acquire0()201 if (SUCCEEDED(hr)) { in d3d_texture2d_release0()
476 return SUCCEEDED(hr); in set_thread_description()
527 if build_obj.outcome in (Build.SUCCEEDED, Build.FAILED):
674 Q(build__outcome=Build.SUCCEEDED)1319 Q(outcome=Build.SUCCEEDED)
626 target = Target.objects.filter(Q(build__outcome=Build.SUCCEEDED) &
954 if (SUCCEEDED(hr)) { in whpx_set_exception_exit_bitmap()1376 if (!SUCCEEDED(hr)) { in whpx_first_vcpu_starting()1698 if (!SUCCEEDED(hr)) { in whpx_vcpu_run()
423 bitbake.req.build.outcome = Build.SUCCEEDED
46 'outcome': Build.SUCCEEDED
223 outcome = Build.SUCCEEDED