Searched refs:STATE_RUNNING (Results 1 – 5 of 5) sorted by relevance
93 #define STATE_RUNNING 8 macro
129 if (atomic_read(&subs->state) != STATE_RUNNING) in usx2y_hwdep_urb_play_prepare()176 if (state == STATE_RUNNING) in usx2y_usbpcm_usbframe_complete()205 if (state == STATE_RUNNING) { in usx2y_usbpcm_usbframe_complete()
187 if (state == STATE_RUNNING) in usx2y_usbframe_complete()216 if (state == STATE_RUNNING) { in usx2y_usbframe_complete()
243 #define STATE_RUNNING ((void *) 1) macro779 return STATE_RUNNING; in next_transfer()1396 if (message->state == STATE_RUNNING) { in pump_transfers()1411 message->state = STATE_RUNNING; in pump_transfers()1514 if (message->state == STATE_RUNNING) { in do_polling_transfer()1523 message->state = STATE_RUNNING; in do_polling_transfer()
165 STATE_RUNNING = 1 variable886 if state == STATE_RUNNING: