Searched refs:PS3_AUDIO_KICK_EVENT_ALWAYS (Results 1 – 2 of 2) sorted by relevance
711 #define PS3_AUDIO_KICK_EVENT_ALWAYS (0x00 << 16) /* RWI-V */ macro
232 ch0_kick_event = PS3_AUDIO_KICK_EVENT_ALWAYS; in snd_ps3_program_dma()