Searched refs:PS3_AUDIO_AX_IE_ASOBUIE (Results 1 – 2 of 2) sorted by relevance
320 if (port_intr & PS3_AUDIO_AX_IE_ASOBUIE(0)) { in snd_ps3_interrupt()340 } else if (port_intr & PS3_AUDIO_AX_IE_ASOBUIE(0)) { in snd_ps3_interrupt()341 write_reg(PS3_AUDIO_AX_IS, PS3_AUDIO_AX_IE_ASOBUIE(0)); in snd_ps3_interrupt()570 PS3_AUDIO_AX_IE_ASOBUIE(0)); in snd_ps3_pcm_prepare()
273 #define PS3_AUDIO_AX_IE_ASOBUIE(n) (1 << (3 - (n))) /* RWIVF */ macro