Searched refs:LIT64 (Results 1 – 5 of 5) sorted by relevance
297 return a & LIT64( 0x000FFFFFFFFFFFFF ); in extractFloat64Frac()634 zSig0 = LIT64( 0x8000000000000000 ); in roundAndPackFloatx80()1699 aSig |= LIT64( 0x0010000000000000 ); in float64_to_int32_round_to_zero()1772 aSig |= LIT64( 0x0010000000000000 ); in float64_to_uint32_round_to_zero()1892 aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 ); in float64_round_to_int()1976 aSig |= LIT64( 0x2000000000000000 ); in addFloat64Sigs()2036 bSig |= LIT64( 0x4000000000000000 ); in subFloat64Sigs()2054 aSig |= LIT64( 0x4000000000000000 ); in subFloat64Sigs()2358 aSig |= LIT64( 0x0010000000000000 ); in float64_sqrt()2796 zSig0 |= LIT64( 0x8000000000000000 ); in addFloatx80Sigs()[all …]
166 #define float64_default_nan LIT64( 0xFFFFFFFFFFFFFFFF )177 return ( LIT64( 0xFFE0000000000000 ) < (bits64) ( a<<1 ) );192 && ( a & LIT64( 0x0007FFFFFFFFFFFF ) );226 | LIT64( 0x7FF8000000000000 )246 a |= LIT64( 0x0008000000000000 );247 b |= LIT64( 0x0008000000000000 );268 #define floatx80_default_nan_low LIT64( 0xFFFFFFFFFFFFFFFF )296 aLow = a.low & ~ LIT64( 0x4000000000000000 );333 z.low = LIT64( 0xC000000000000000 ) | ( a.high>>1 );355 a.low |= LIT64( 0xC000000000000000 );[all …]
62 #define LIT64( a ) a##LL macro
565 if ( b <= a0 ) return LIT64( 0xFFFFFFFFFFFFFFFF );568 z = LIT64( 0xFFFFFFFF00000000 );577 z -= LIT64( 0x100000000 );
42 #define LIT64( a ) a##LL macro116 return a & LIT64(0x000FFFFFFFFFFFFF); in extractFloat64Frac()257 aSig |= LIT64(0x4000000000000000); in subFloat64Sigs()260 bSig |= LIT64(0x4000000000000000); in subFloat64Sigs()273 bSig |= LIT64(0x4000000000000000); in subFloat64Sigs()276 aSig |= LIT64(0x4000000000000000); in subFloat64Sigs()305 bSig |= LIT64(0x2000000000000000); in addFloat64Sigs()330 aSig |= LIT64(0x2000000000000000); in addFloat64Sigs()436 LIT64(0x8000000000000000)); in roundAndPackFloat64()662 return LIT64(0xFFFFFFFFFFFFFFFF); in estimateDiv128To64()[all …]