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Searched refs:L4_PORT (Results 1 – 1 of 1) sorted by relevance

/openbmc/linux/drivers/input/gameport/
H A Dlightning.c19 #define L4_PORT 0x201 macro
67 outb(l4->port & 3, L4_PORT); in l4_cooked_read()
70 status = inb(L4_PORT); in l4_cooked_read()
75 axes[i] = inb(L4_PORT); in l4_cooked_read()
110 if (inb(L4_PORT) & L4_BUSY) in l4_getcal()
127 cal[i] = inb(L4_PORT); in l4_getcal()
146 if (inb(L4_PORT) & L4_BUSY) in l4_setcal()
163 outb(cal[i], L4_PORT); in l4_setcal()
230 port->io = L4_PORT; in l4_create_ports()
247 outb(L4_CMD_ID, L4_PORT); in l4_add_card()
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