Searched refs:FloatX80RoundPrec (Results 1 – 9 of 9) sorted by relevance
72 static inline void set_floatx80_rounding_precision(FloatX80RoundPrec val, in set_floatx80_rounding_precision()154 static inline FloatX80RoundPrec
184 } FloatX80RoundPrec; typedef383 FloatX80RoundPrec floatx80_rounding_precision;
1210 floatx80 roundAndPackFloatx80(FloatX80RoundPrec roundingPrecision, bool zSign,1223 floatx80 normalizeRoundAndPackFloatx80(FloatX80RoundPrec roundingPrecision,
230 FloatX80RoundPrec user_rnd_prec; in floatx80_lognp1()429 FloatX80RoundPrec user_rnd_prec; in floatx80_logn()596 FloatX80RoundPrec user_rnd_prec; in floatx80_log10()652 FloatX80RoundPrec user_rnd_prec; in floatx80_log2()718 FloatX80RoundPrec user_rnd_prec; in floatx80_etox()902 FloatX80RoundPrec user_rnd_prec; in floatx80_twotox()1052 FloatX80RoundPrec user_rnd_prec; in floatx80_tentox()1207 FloatX80RoundPrec user_rnd_prec; in floatx80_tan()1418 FloatX80RoundPrec user_rnd_prec; in floatx80_sin()1658 FloatX80RoundPrec user_rnd_prec; in floatx80_cos()[all …]
240 FloatX80RoundPrec old = \
123 FloatX80RoundPrec rounding_precision; in SetRoundingPrecision()
306 static FloatX80RoundPrec tmp_maximise_precision(float_status *st) in tmp_maximise_precision()308 FloatX80RoundPrec old = get_floatx80_rounding_precision(st); in tmp_maximise_precision()316 FloatX80RoundPrec old = tmp_maximise_precision(&env->fp_status); in helper_fildl_ST0()329 FloatX80RoundPrec old = tmp_maximise_precision(&env->fp_status); in helper_fildll_ST0()775 FloatX80RoundPrec rnd_prec; in update_fp_status()1187 FloatX80RoundPrec save_prec = in helper_f2xm1()1408 FloatX80RoundPrec save_prec = in helper_fpatan()1487 FloatX80RoundPrec save_prec = in helper_fpatan()2125 FloatX80RoundPrec save_prec = in helper_fyl2xp1()2228 FloatX80RoundPrec save_prec = in helper_fyl2x()[all …]
985 FloatX80RoundPrec qsf_prec80 = floatx80_precision_x; in run_test()
5052 floatx80 roundAndPackFloatx80(FloatX80RoundPrec roundingPrecision, bool zSign, in roundAndPackFloatx80()5249 floatx80 normalizeRoundAndPackFloatx80(FloatX80RoundPrec roundingPrecision, in normalizeRoundAndPackFloatx80()