Searched refs:BUTTON_SKELETON (Results 1 – 2 of 2) sorted by relevance
28289 ButtonSkeleton *skeleton = BUTTON_SKELETON (user_data); in _button_skeleton_handle_method_call()28352 ButtonSkeleton *skeleton = BUTTON_SKELETON (user_data); in _button_skeleton_handle_get_property()28386 ButtonSkeleton *skeleton = BUTTON_SKELETON (user_data); in _button_skeleton_handle_set_property()28435 ButtonSkeleton *skeleton = BUTTON_SKELETON (_skeleton); in button_skeleton_dbus_interface_get_properties()28466 ButtonSkeleton *skeleton = BUTTON_SKELETON (_skeleton); in button_skeleton_dbus_interface_flush()28486 ButtonSkeleton *skeleton = BUTTON_SKELETON (object); in _button_on_signal_released()28508 ButtonSkeleton *skeleton = BUTTON_SKELETON (object); in _button_on_signal_pressed()28530 ButtonSkeleton *skeleton = BUTTON_SKELETON (object); in _button_on_signal_pressed_long()28562 ButtonSkeleton *skeleton = BUTTON_SKELETON (object); in G_DEFINE_TYPE_WITH_CODE()28581 ButtonSkeleton *skeleton = BUTTON_SKELETON (object); in button_skeleton_get_property()[all …]
3705 #define BUTTON_SKELETON(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), TYPE_BUTTON_SKELETON, ButtonSkeleton)) macro