1.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
2
3*****************************
4Introducing the Yocto Project
5*****************************
6
7What is the Yocto Project?
8==========================
9
10The Yocto Project is an open source collaboration project that helps
11developers create custom Linux-based systems that are designed for
12embedded products regardless of the product's hardware architecture.
13Yocto Project provides a flexible toolset and a development environment
14that allows embedded device developers across the world to collaborate
15through shared technologies, software stacks, configurations, and best
16practices used to create these tailored Linux images.
17
18Thousands of developers worldwide have discovered that Yocto Project
19provides advantages in both systems and applications development,
20archival and management benefits, and customizations used for speed,
21footprint, and memory utilization. The project is a standard when it
22comes to delivering embedded software stacks. The project allows
23software customizations and build interchange for multiple hardware
24platforms as well as software stacks that can be maintained and scaled.
25
26.. image:: figures/key-dev-elements.png
27    :width: 100%
28
29For further introductory information on the Yocto Project, you might be
30interested in this
31`article <https://www.embedded.com/electronics-blogs/say-what-/4458600/Why-the-Yocto-Project-for-my-IoT-Project->`__
32by Drew Moseley and in this short introductory
33`video <https://www.youtube.com/watch?v=utZpKM7i5Z4>`__.
34
35The remainder of this section overviews advantages and challenges tied
36to the Yocto Project.
37
38Features
39--------
40
41Here are features and advantages of the Yocto Project:
42
43-  *Widely Adopted Across the Industry:* Many semiconductor, operating
44   system, software, and service vendors adopt and support the Yocto
45   Project in their products and services. For a look at the Yocto
46   Project community and the companies involved with the Yocto Project,
47   see the "COMMUNITY" and "ECOSYSTEM" tabs on the
48   :yocto_home:`Yocto Project <>` home page.
49
50-  *Architecture Agnostic:* Yocto Project supports Intel, ARM, MIPS,
51   AMD, PPC and other architectures. Most ODMs, OSVs, and chip vendors
52   create and supply BSPs that support their hardware. If you have
53   custom silicon, you can create a BSP that supports that architecture.
54
55   Aside from broad architecture support, the Yocto Project fully
56   supports a wide range of devices emulated by the Quick EMUlator
57   (QEMU).
58
59-  *Images and Code Transfer Easily:* Yocto Project output can easily
60   move between architectures without moving to new development
61   environments. Additionally, if you have used the Yocto Project to
62   create an image or application and you find yourself not able to
63   support it, commercial Linux vendors such as Wind River, Mentor
64   Graphics, Timesys, and ENEA could take it and provide ongoing
65   support. These vendors have offerings that are built using the Yocto
66   Project.
67
68-  *Flexibility:* Corporations use the Yocto Project many different
69   ways. One example is to create an internal Linux distribution as a
70   code base the corporation can use across multiple product groups.
71   Through customization and layering, a project group can leverage the
72   base Linux distribution to create a distribution that works for their
73   product needs.
74
75-  *Ideal for Constrained Embedded and IoT devices:* Unlike a full Linux
76   distribution, you can use the Yocto Project to create exactly what
77   you need for embedded devices. You only add the feature support or
78   packages that you absolutely need for the device. For devices that
79   have display hardware, you can use available system components such
80   as X11, Wayland, GTK+, Qt, Clutter, and SDL (among others) to create
81   a rich user experience. For devices that do not have a display or
82   where you want to use alternative UI frameworks, you can choose to
83   not build these components.
84
85-  *Comprehensive Toolchain Capabilities:* Toolchains for supported
86   architectures satisfy most use cases. However, if your hardware
87   supports features that are not part of a standard toolchain, you can
88   easily customize that toolchain through specification of
89   platform-specific tuning parameters. And, should you need to use a
90   third-party toolchain, mechanisms built into the Yocto Project allow
91   for that.
92
93-  *Mechanism Rules Over Policy:* Focusing on mechanism rather than
94   policy ensures that you are free to set policies based on the needs
95   of your design instead of adopting decisions enforced by some system
96   software provider.
97
98-  *Uses a Layer Model:* The Yocto Project :ref:`layer
99   infrastructure <overview-manual/yp-intro:the yocto project layer model>`
100   groups related functionality into separate bundles. You can incrementally
101   add these grouped functionalities to your project as needed. Using layers to
102   isolate and group functionality reduces project complexity and
103   redundancy, allows you to easily extend the system, make
104   customizations, and keep functionality organized.
105
106-  *Supports Partial Builds:* You can build and rebuild individual
107   packages as needed. Yocto Project accomplishes this through its
108   :ref:`overview-manual/concepts:shared state cache` (sstate) scheme.
109   Being able to build and debug components individually eases project
110   development.
111
112-  *Releases According to a Strict Schedule:* Major releases occur on a
113   :doc:`six-month cycle </ref-manual/release-process>`
114   predictably in October and April. The most recent two releases
115   support point releases to address common vulnerabilities and
116   exposures. This predictability is crucial for projects based on the
117   Yocto Project and allows development teams to plan activities.
118
119-  *Rich Ecosystem of Individuals and Organizations:* For open source
120   projects, the value of community is very important. Support forums,
121   expertise, and active developers who continue to push the Yocto
122   Project forward are readily available.
123
124-  *Binary Reproducibility:* The Yocto Project allows you to be very
125   specific about dependencies and achieves very high percentages of
126   binary reproducibility (e.g. 99.8% for ``core-image-minimal``). When
127   distributions are not specific about which packages are pulled in and
128   in what order to support dependencies, other build systems can
129   arbitrarily include packages.
130
131-  *License Manifest:* The Yocto Project provides a :ref:`license
132   manifest <dev-manual/licenses:maintaining open source license compliance during your product's lifecycle>`
133   for review by people who need to track the use of open source
134   licenses (e.g. legal teams).
135
136Challenges
137----------
138
139Here are challenges you might encounter when developing using the Yocto Project:
140
141-  *Steep Learning Curve:* The Yocto Project has a steep learning curve
142   and has many different ways to accomplish similar tasks. It can be
143   difficult to choose between such ways.
144
145-  *Understanding What Changes You Need to Make For Your Design Requires
146   Some Research:* Beyond the simple tutorial stage, understanding what
147   changes need to be made for your particular design can require a
148   significant amount of research and investigation. For information
149   that helps you transition from trying out the Yocto Project to using
150   it for your project, see the ":ref:`what-i-wish-id-known:what i wish i'd known about yocto project`" and
151   ":ref:`transitioning-to-a-custom-environment:transitioning to a custom environment for systems development`"
152   documents on the Yocto Project website.
153
154-  *Project Workflow Could Be Confusing:* The :ref:`Yocto Project
155   workflow <overview-manual/development-environment:the yocto project development environment>`
156   could be confusing if you are used to traditional desktop and server
157   software development.
158   In a desktop development environment, there are mechanisms to easily pull
159   and install new packages, which are typically pre-compiled binaries
160   from servers accessible over the Internet. Using the Yocto Project,
161   you must modify your configuration and rebuild to add additional
162   packages.
163
164-  *Working in a Cross-Build Environment Can Feel Unfamiliar:* When
165   developing code to run on a target, compilation, execution, and
166   testing done on the actual target can be faster than running a
167   BitBake build on a development host and then deploying binaries to
168   the target for test. While the Yocto Project does support development
169   tools on the target, the additional step of integrating your changes
170   back into the Yocto Project build environment would be required.
171   Yocto Project supports an intermediate approach that involves making
172   changes on the development system within the BitBake environment and
173   then deploying only the updated packages to the target.
174
175   The Yocto Project :term:`OpenEmbedded Build System`
176   produces packages
177   in standard formats (i.e. RPM, DEB, IPK, and TAR). You can deploy
178   these packages into the running system on the target by using
179   utilities on the target such as ``rpm`` or ``ipk``.
180
181-  *Initial Build Times Can be Significant:* Long initial build times
182   are unfortunately unavoidable due to the large number of packages
183   initially built from scratch for a fully functioning Linux system.
184   Once that initial build is completed, however, the shared-state
185   (sstate) cache mechanism Yocto Project uses keeps the system from
186   rebuilding packages that have not been "touched" since the last
187   build. The sstate mechanism significantly reduces times for
188   successive builds.
189
190The Yocto Project Layer Model
191=============================
192
193The Yocto Project's "Layer Model" is a development model for embedded
194and IoT Linux creation that distinguishes the Yocto Project from other
195simple build systems. The Layer Model simultaneously supports
196collaboration and customization. Layers are repositories that contain
197related sets of instructions that tell the :term:`OpenEmbedded Build System`
198what to do. You can
199collaborate, share, and reuse layers.
200
201Layers can contain changes to previous instructions or settings at any
202time. This powerful override capability is what allows you to customize
203previously supplied collaborative or community layers to suit your
204product requirements.
205
206You use different layers to logically separate information in your
207build. As an example, you could have BSP, GUI, distro configuration,
208middleware, or application layers. Putting your entire build into one
209layer limits and complicates future customization and reuse. Isolating
210information into layers, on the other hand, helps simplify future
211customizations and reuse. You might find it tempting to keep everything
212in one layer when working on a single project. However, the more modular
213your Metadata, the easier it is to cope with future changes.
214
215.. note::
216
217   -  Use Board Support Package (BSP) layers from silicon vendors when
218      possible.
219
220   -  Familiarize yourself with the
221      :yocto_home:`Yocto Project Compatible Layers </software-overview/layers/>`
222      or the :oe_layerindex:`OpenEmbedded Layer Index <>`.
223      The latter contains more layers but they are less universally
224      validated.
225
226   -  Layers support the inclusion of technologies, hardware components,
227      and software components. The :ref:`Yocto Project
228      Compatible <dev-manual/layers:making sure your layer is compatible with yocto project>`
229      designation provides a minimum level of standardization that
230      contributes to a strong ecosystem. "YP Compatible" is applied to
231      appropriate products and software components such as BSPs, other
232      OE-compatible layers, and related open-source projects, allowing
233      the producer to use Yocto Project badges and branding assets.
234
235To illustrate how layers are used to keep things modular, consider
236machine customizations. These types of customizations typically reside
237in a special layer, rather than a general layer, called a BSP Layer.
238Furthermore, the machine customizations should be isolated from recipes
239and Metadata that support a new GUI environment, for example. This
240situation gives you a couple of layers: one for the machine
241configurations, and one for the GUI environment. It is important to
242understand, however, that the BSP layer can still make machine-specific
243additions to recipes within the GUI environment layer without polluting
244the GUI layer itself with those machine-specific changes. You can
245accomplish this through a recipe that is a BitBake append
246(``.bbappend``) file, which is described later in this section.
247
248.. note::
249
250   For general information on BSP layer structure, see the
251   :doc:`/bsp-guide/index`.
252
253The :term:`Source Directory`
254contains both general layers and BSP layers right out of the box. You
255can easily identify layers that ship with a Yocto Project release in the
256Source Directory by their names. Layers typically have names that begin
257with the string ``meta-``.
258
259.. note::
260
261   It is not a requirement that a layer name begin with the prefix
262   ``meta-``, but it is a commonly accepted standard in the Yocto Project
263   community.
264
265For example, if you were to examine the :yocto_git:`tree view </poky/tree/>`
266of the ``poky`` repository, you will see several layers: ``meta``,
267``meta-skeleton``, ``meta-selftest``, ``meta-poky``, and
268``meta-yocto-bsp``. Each of these repositories represents a distinct
269layer.
270
271For procedures on how to create layers, see the
272":ref:`dev-manual/layers:understanding and creating layers`"
273section in the Yocto Project Development Tasks Manual.
274
275Components and Tools
276====================
277
278The Yocto Project employs a collection of components and tools used by
279the project itself, by project developers, and by those using the Yocto
280Project. These components and tools are open source projects and
281metadata that are separate from the reference distribution
282(:term:`Poky`) and the :term:`OpenEmbedded Build System`. Most of the
283components and tools are downloaded separately.
284
285This section provides brief overviews of the components and tools
286associated with the Yocto Project.
287
288Development Tools
289-----------------
290
291Here are tools that help you develop images and applications using
292the Yocto Project:
293
294-  *CROPS:* `CROPS <https://github.com/crops/poky-container/>`__ is an
295   open source, cross-platform development framework that leverages
296   `Docker Containers <https://www.docker.com/>`__. CROPS provides an
297   easily managed, extensible environment that allows you to build
298   binaries for a variety of architectures on Windows, Linux and Mac OS
299   X hosts.
300
301-  *devtool:* This command-line tool is available as part of the
302   extensible SDK (eSDK) and is its cornerstone. You can use ``devtool``
303   to help build, test, and package software within the eSDK. You can
304   use the tool to optionally integrate what you build into an image
305   built by the OpenEmbedded build system.
306
307   The ``devtool`` command employs a number of sub-commands that allow
308   you to add, modify, and upgrade recipes. As with the OpenEmbedded
309   build system, "recipes" represent software packages within
310   ``devtool``. When you use ``devtool add``, a recipe is automatically
311   created. When you use ``devtool modify``, the specified existing
312   recipe is used in order to determine where to get the source code and
313   how to patch it. In both cases, an environment is set up so that when
314   you build the recipe a source tree that is under your control is used
315   in order to allow you to make changes to the source as desired. By
316   default, both new recipes and the source go into a "workspace"
317   directory under the eSDK. The ``devtool upgrade`` command updates an
318   existing recipe so that you can build it for an updated set of source
319   files.
320
321   You can read about the ``devtool`` workflow in the Yocto Project
322   Application Development and Extensible Software Development Kit
323   (eSDK) Manual in the
324   ":ref:`sdk-manual/extensible:using \`\`devtool\`\` in your sdk workflow`"
325   section.
326
327-  *Extensible Software Development Kit (eSDK):* The eSDK provides a
328   cross-development toolchain and libraries tailored to the contents of
329   a specific image. The eSDK makes it easy to add new applications and
330   libraries to an image, modify the source for an existing component,
331   test changes on the target hardware, and integrate into the rest of
332   the OpenEmbedded build system. The eSDK gives you a toolchain
333   experience supplemented with the powerful set of ``devtool`` commands
334   tailored for the Yocto Project environment.
335
336   For information on the eSDK, see the :doc:`/sdk-manual/index` Manual.
337
338-  *Toaster:* Toaster is a web interface to the Yocto Project
339   OpenEmbedded build system. Toaster allows you to configure, run, and
340   view information about builds. For information on Toaster, see the
341   :doc:`/toaster-manual/index`.
342
343-  *VSCode IDE Extension:* The `Yocto Project BitBake
344   <https://marketplace.visualstudio.com/items?itemName=yocto-project.yocto-bitbake>`__
345   extension for Visual Studio Code provides a rich set of features for working
346   with BitBake recipes. The extension provides syntax highlighting,
347   hover tips, and completion for BitBake files as well as embedded Python and
348   Bash languages. Additional views and commands allow you to efficiently
349   browse, build and edit recipes. It also provides SDK integration for
350   cross-compiling and debugging through ``devtool``.
351
352   Learn more about the VSCode Extension on the `extension's frontpage
353   <https://marketplace.visualstudio.com/items?itemName=yocto-project.yocto-bitbake>`__.
354
355Production Tools
356----------------
357
358Here are tools that help with production related activities using the
359Yocto Project:
360
361-  *Auto Upgrade Helper:* This utility when used in conjunction with the
362   :term:`OpenEmbedded Build System`
363   (BitBake and
364   OE-Core) automatically generates upgrades for recipes that are based
365   on new versions of the recipes published upstream. See
366   :ref:`dev-manual/upgrading-recipes:using the auto upgrade helper (auh)`
367   for how to set it up.
368
369-  *Recipe Reporting System:* The Recipe Reporting System tracks recipe
370   versions available for Yocto Project. The main purpose of the system
371   is to help you manage the recipes you maintain and to offer a dynamic
372   overview of the project. The Recipe Reporting System is built on top
373   of the :oe_layerindex:`OpenEmbedded Layer Index <>`, which
374   is a website that indexes OpenEmbedded-Core layers.
375
376-  *Patchwork:* `Patchwork <https://patchwork.yoctoproject.org/>`__
377   is a fork of a project originally started by
378   `OzLabs <https://ozlabs.org/>`__. The project is a web-based tracking
379   system designed to streamline the process of bringing contributions
380   into a project. The Yocto Project uses Patchwork as an organizational
381   tool to handle patches, which number in the thousands for every
382   release.
383
384-  *AutoBuilder:* AutoBuilder is a project that automates build tests
385   and quality assurance (QA). By using the public AutoBuilder, anyone
386   can determine the status of the current development branch of Poky.
387
388   .. note::
389
390      AutoBuilder is based on buildbot.
391
392   A goal of the Yocto Project is to lead the open source industry with
393   a project that automates testing and QA procedures. In doing so, the
394   project encourages a development community that publishes QA and test
395   plans, publicly demonstrates QA and test plans, and encourages
396   development of tools that automate and test and QA procedures for the
397   benefit of the development community.
398
399   You can learn more about the AutoBuilder used by the Yocto Project
400   Autobuilder :doc:`here </test-manual/understand-autobuilder>`.
401
402-  *Pseudo:* Pseudo is the Yocto Project implementation of
403   `fakeroot <http://man.he.net/man1/fakeroot>`__, which is used to run
404   commands in an environment that seemingly has root privileges.
405
406   During a build, it can be necessary to perform operations that
407   require system administrator privileges. For example, file ownership
408   or permissions might need to be defined. Pseudo is a tool that you
409   can either use directly or through the environment variable
410   ``LD_PRELOAD``. Either method allows these operations to succeed
411   even without system administrator privileges.
412
413   Thanks to Pseudo, the Yocto Project never needs root privileges to
414   build images for your target system.
415
416   You can read more about Pseudo in the
417   ":ref:`overview-manual/concepts:fakeroot and pseudo`" section.
418
419Open-Embedded Build System Components
420-------------------------------------
421
422Here are components associated with the :term:`OpenEmbedded Build System`:
423
424-  *BitBake:* BitBake is a core component of the Yocto Project and is
425   used by the OpenEmbedded build system to build images. While BitBake
426   is key to the build system, BitBake is maintained separately from the
427   Yocto Project.
428
429   BitBake is a generic task execution engine that allows shell and
430   Python tasks to be run efficiently and in parallel while working
431   within complex inter-task dependency constraints. In short, BitBake
432   is a build engine that works through recipes written in a specific
433   format in order to perform sets of tasks.
434
435   You can learn more about BitBake in the :doc:`BitBake User
436   Manual <bitbake:index>`.
437
438-  *OpenEmbedded-Core:* OpenEmbedded-Core (OE-Core) is a common layer of
439   metadata (i.e. recipes, classes, and associated files) used by
440   OpenEmbedded-derived systems, which includes the Yocto Project. The
441   Yocto Project and the OpenEmbedded Project both maintain the
442   OpenEmbedded-Core. You can find the OE-Core metadata in the Yocto
443   Project :yocto_git:`Source Repositories </poky/tree/meta>`.
444
445   Historically, the Yocto Project integrated the OE-Core metadata
446   throughout the Yocto Project source repository reference system
447   (Poky). After Yocto Project Version 1.0, the Yocto Project and
448   OpenEmbedded agreed to work together and share a common core set of
449   metadata (OE-Core), which contained much of the functionality
450   previously found in Poky. This collaboration achieved a long-standing
451   OpenEmbedded objective for having a more tightly controlled and
452   quality-assured core. The results also fit well with the Yocto
453   Project objective of achieving a smaller number of fully featured
454   tools as compared to many different ones.
455
456   Sharing a core set of metadata results in Poky as an integration
457   layer on top of OE-Core. You can see that in this
458   :ref:`figure <overview-manual/yp-intro:what is the yocto project?>`.
459   The Yocto Project combines various components such as BitBake, OE-Core,
460   script "glue", and documentation for its build system.
461
462Reference Distribution (Poky)
463-----------------------------
464
465Poky is the Yocto Project reference distribution. It contains the
466:term:`OpenEmbedded Build System`
467(BitBake and OE-Core) as well as a set of metadata to get you started
468building your own distribution. See the figure in
469":ref:`overview-manual/yp-intro:what is the yocto project?`"
470section for an illustration that shows Poky and its relationship with
471other parts of the Yocto Project.
472
473To use the Yocto Project tools and components, you can download
474(``clone``) Poky and use it to bootstrap your own distribution.
475
476.. note::
477
478   Poky does not contain binary files. It is a working example of how to
479   build your own custom Linux distribution from source.
480
481You can read more about Poky in the
482":ref:`overview-manual/yp-intro:reference embedded distribution (poky)`"
483section.
484
485Packages for Finished Targets
486-----------------------------
487
488Here are components associated with packages for finished targets:
489
490-  *Matchbox:* Matchbox is an Open Source, base environment for the X
491   Window System running on non-desktop, embedded platforms such as
492   handhelds, set-top boxes, kiosks, and anything else for which screen
493   space, input mechanisms, or system resources are limited.
494
495   Matchbox consists of a number of interchangeable and optional
496   applications that you can tailor to a specific, non-desktop platform
497   to enhance usability in constrained environments.
498
499   You can find the Matchbox source in the Yocto Project
500   :yocto_git:`Source Repositories <>`.
501
502-  *Opkg:* Open PacKaGe management (opkg) is a lightweight package
503   management system based on the itsy package (ipkg) management system.
504   Opkg is written in C and resembles Advanced Package Tool (APT) and
505   Debian Package (dpkg) in operation.
506
507   Opkg is intended for use on embedded Linux devices and is used in
508   this capacity in the :oe_home:`OpenEmbedded <>` and
509   `OpenWrt <https://openwrt.org/>`__ projects, as well as the Yocto
510   Project.
511
512   .. note::
513
514      As best it can, opkg maintains backwards compatibility with ipkg
515      and conforms to a subset of Debian's policy manual regarding
516      control files.
517
518   You can find the opkg source in the Yocto Project
519   :yocto_git:`Source Repositories <>`.
520
521Archived Components
522-------------------
523
524The Build Appliance is a virtual machine image that enables you to build
525and boot a custom embedded Linux image with the Yocto Project using a
526non-Linux development system.
527
528Historically, the Build Appliance was the second of three methods by
529which you could use the Yocto Project on a system that was not native to
530Linux.
531
532#. *Hob:* Hob, which is now deprecated and is no longer available since
533   the 2.1 release of the Yocto Project provided a rudimentary,
534   GUI-based interface to the Yocto Project. Toaster has fully replaced
535   Hob.
536
537#. *Build Appliance:* Post Hob, the Build Appliance became available. It
538   was never recommended that you use the Build Appliance as a
539   day-to-day production development environment with the Yocto Project.
540   Build Appliance was useful as a way to try out development in the
541   Yocto Project environment.
542
543#. *CROPS:* The final and best solution available now for developing
544   using the Yocto Project on a system not native to Linux is with
545   :ref:`CROPS <overview-manual/yp-intro:development tools>`.
546
547Development Methods
548===================
549
550The Yocto Project development environment usually involves a
551:term:`Build Host` and target
552hardware. You use the Build Host to build images and develop
553applications, while you use the target hardware to execute deployed
554software.
555
556This section provides an introduction to the choices or development
557methods you have when setting up your Build Host. Depending on your
558particular workflow preference and the type of operating system your
559Build Host runs, you have several choices.
560
561.. note::
562
563   For additional detail about the Yocto Project development
564   environment, see the ":doc:`/overview-manual/development-environment`"
565   chapter.
566
567-  *Native Linux Host:* By far the best option for a Build Host. A
568   system running Linux as its native operating system allows you to
569   develop software by directly using the
570   :term:`BitBake` tool. You can
571   accomplish all aspects of development from a regular shell in a
572   supported Linux distribution.
573
574   For information on how to set up a Build Host on a system running
575   Linux as its native operating system, see the
576   ":ref:`dev-manual/start:setting up a native linux host`"
577   section in the Yocto Project Development Tasks Manual.
578
579-  *CROss PlatformS (CROPS):* Typically, you use
580   `CROPS <https://github.com/crops/poky-container/>`__, which leverages
581   `Docker Containers <https://www.docker.com/>`__, to set up a Build
582   Host that is not running Linux (e.g. Microsoft Windows or macOS).
583
584   .. note::
585
586      You can, however, use CROPS on a Linux-based system.
587
588   CROPS is an open source, cross-platform development framework that
589   provides an easily managed, extensible environment for building
590   binaries targeted for a variety of architectures on Windows, macOS,
591   or Linux hosts. Once the Build Host is set up using CROPS, you can
592   prepare a shell environment to mimic that of a shell being used on a
593   system natively running Linux.
594
595   For information on how to set up a Build Host with CROPS, see the
596   ":ref:`dev-manual/start:setting up to use cross platforms (crops)`"
597   section in the Yocto Project Development Tasks Manual.
598
599-  *Windows Subsystem For Linux (WSL 2):* You may use Windows Subsystem
600   For Linux version 2 to set up a Build Host using Windows 10 or later,
601   or Windows Server 2019 or later.
602
603   The Windows Subsystem For Linux allows Windows to run a real Linux
604   kernel inside of a lightweight virtual machine (VM).
605
606   For information on how to set up a Build Host with WSL 2, see the
607   ":ref:`dev-manual/start:setting up to use windows subsystem for linux (wsl 2)`"
608   section in the Yocto Project Development Tasks Manual.
609
610-  *Toaster:* Regardless of what your Build Host is running, you can use
611   Toaster to develop software using the Yocto Project. Toaster is a web
612   interface to the Yocto Project's :term:`OpenEmbedded Build System`.
613   The interface allows you to configure and run your builds. Information
614   about builds is collected and stored in a database. You can use Toaster
615   to configure and start builds on multiple remote build servers.
616
617   For information about and how to use Toaster, see the
618   :doc:`/toaster-manual/index`.
619
620-  *Using the VSCode Extension:* You can use the `Yocto Project BitBake
621   <https://marketplace.visualstudio.com/items?itemName=yocto-project.yocto-bitbake>`__
622   extension for Visual Studio Code to start your BitBake builds through a
623   graphical user interface.
624
625   Learn more about the VSCode Extension on the `extension's marketplace page
626   <https://marketplace.visualstudio.com/items?itemName=yocto-project.yocto-bitbake>`__
627
628Reference Embedded Distribution (Poky)
629======================================
630
631"Poky", which is pronounced *Pock*-ee, is the name of the Yocto
632Project's reference distribution or Reference OS Kit. Poky contains the
633:term:`OpenEmbedded Build System` (:term:`BitBake` and
634:term:`OpenEmbedded-Core (OE-Core)`) as well as a set of
635:term:`Metadata` to get you started building your own distro. In other
636words, Poky is a base specification of the functionality needed for a
637typical embedded system as well as the components from the Yocto Project
638that allow you to build a distribution into a usable binary image.
639
640Poky is a combined repository of BitBake, OpenEmbedded-Core (which is
641found in ``meta``), ``meta-poky``, ``meta-yocto-bsp``, and documentation
642provided all together and known to work well together. You can view
643these items that make up the Poky repository in the
644:yocto_git:`Source Repositories </poky/tree/>`.
645
646.. note::
647
648   If you are interested in all the contents of the
649   poky
650   Git repository, see the ":ref:`ref-manual/structure:top-level core components`"
651   section in the Yocto Project Reference Manual.
652
653The following figure illustrates what generally comprises Poky:
654
655.. image:: figures/poky-reference-distribution.png
656    :width: 100%
657
658-  BitBake is a task executor and scheduler that is the heart of the
659   OpenEmbedded build system.
660
661-  ``meta-poky``, which is Poky-specific metadata.
662
663-  ``meta-yocto-bsp``, which are Yocto Project-specific Board Support
664   Packages (BSPs).
665
666-  OpenEmbedded-Core (OE-Core) metadata, which includes shared
667   configurations, global variable definitions, shared classes,
668   packaging, and recipes. Classes define the encapsulation and
669   inheritance of build logic. Recipes are the logical units of software
670   and images to be built.
671
672-  Documentation, which contains the Yocto Project source files used to
673   make the set of user manuals.
674
675.. note::
676
677   While Poky is a "complete" distribution specification and is tested
678   and put through QA, you cannot use it as a product "out of the box"
679   in its current form.
680
681To use the Yocto Project tools, you can use Git to clone (download) the
682Poky repository then use your local copy of the reference distribution
683to bootstrap your own distribution.
684
685.. note::
686
687   Poky does not contain binary files. It is a working example of how to
688   build your own custom Linux distribution from source.
689
690Poky has a regular, well established, six-month release cycle under its
691own version. Major releases occur at the same time major releases (point
692releases) occur for the Yocto Project, which are typically in the Spring
693and Fall. For more information on the Yocto Project release schedule and
694cadence, see the ":doc:`/ref-manual/release-process`" chapter in the
695Yocto Project Reference Manual.
696
697Much has been said about Poky being a "default configuration". A default
698configuration provides a starting image footprint. You can use Poky out
699of the box to create an image ranging from a shell-accessible minimal
700image all the way up to a Linux Standard Base-compliant image that uses
701a GNOME Mobile and Embedded (GMAE) based reference user interface called
702Sato.
703
704One of the most powerful properties of Poky is that every aspect of a
705build is controlled by the metadata. You can use metadata to augment
706these base image types by adding metadata :ref:`layers
707<overview-manual/yp-intro:the yocto project layer model>` that extend
708functionality.
709These layers can provide, for example, an additional software stack for
710an image type, add a board support package (BSP) for additional
711hardware, or even create a new image type.
712
713Metadata is loosely grouped into configuration files or package recipes.
714A recipe is a collection of non-executable metadata used by BitBake to
715set variables or define additional build-time tasks. A recipe contains
716fields such as the recipe description, the recipe version, the license
717of the package and the upstream source repository. A recipe might also
718indicate that the build process uses autotools, make, distutils or any
719other build process, in which case the basic functionality can be
720defined by the classes it inherits from the OE-Core layer's class
721definitions in ``./meta/classes``. Within a recipe you can also define
722additional tasks as well as task prerequisites. Recipe syntax through
723BitBake also supports both ``:prepend`` and ``:append`` operators as a
724method of extending task functionality. These operators inject code into
725the beginning or end of a task. For information on these BitBake
726operators, see the
727":ref:`bitbake-user-manual/bitbake-user-manual-metadata:appending and prepending (override style syntax)`"
728section in the BitBake User's Manual.
729
730The OpenEmbedded Build System Workflow
731======================================
732
733The :term:`OpenEmbedded Build System` uses a "workflow" to
734accomplish image and SDK generation. The following figure overviews that
735workflow:
736
737.. image:: figures/YP-flow-diagram.png
738    :width: 100%
739
740Here is a brief summary of the "workflow":
741
742#. Developers specify architecture, policies, patches and configuration
743   details.
744
745#. The build system fetches and downloads the source code from the
746   specified location. The build system supports standard methods such
747   as tarballs or source code repositories systems such as Git.
748
749#. Once source code is downloaded, the build system extracts the sources
750   into a local work area where patches are applied and common steps for
751   configuring and compiling the software are run.
752
753#. The build system then installs the software into a temporary staging
754   area where the binary package format you select (DEB, RPM, or IPK) is
755   used to roll up the software.
756
757#. Different QA and sanity checks run throughout entire build process.
758
759#. After the binaries are created, the build system generates a binary
760   package feed that is used to create the final root file image.
761
762#. The build system generates the file system image and a customized
763   Extensible SDK (eSDK) for application development in parallel.
764
765For a very detailed look at this workflow, see the
766":ref:`overview-manual/concepts:openembedded build system concepts`" section.
767
768Some Basic Terms
769================
770
771It helps to understand some basic fundamental terms when learning the
772Yocto Project. Although there is a list of terms in the ":doc:`Yocto Project
773Terms </ref-manual/terms>`" section of the Yocto Project
774Reference Manual, this section provides the definitions of some terms
775helpful for getting started:
776
777-  *Configuration Files:* Files that hold global definitions of
778   variables, user-defined variables, and hardware configuration
779   information. These files tell the :term:`OpenEmbedded Build System`
780   what to build and
781   what to put into the image to support a particular platform.
782
783-  *Extensible Software Development Kit (eSDK):* A custom SDK for
784   application developers. This eSDK allows developers to incorporate
785   their library and programming changes back into the image to make
786   their code available to other application developers. For information
787   on the eSDK, see the :doc:`/sdk-manual/index` manual.
788
789-  *Layer:* A collection of related recipes. Layers allow you to
790   consolidate related metadata to customize your build. Layers also
791   isolate information used when building for multiple architectures.
792   Layers are hierarchical in their ability to override previous
793   specifications. You can include any number of available layers from
794   the Yocto Project and customize the build by adding your own layers
795   after them. You can search the Layer Index for layers used within
796   Yocto Project.
797
798   For more detailed information on layers, see the
799   ":ref:`dev-manual/layers:understanding and creating layers`"
800   section in the Yocto Project Development Tasks Manual. For a
801   discussion specifically on BSP Layers, see the
802   ":ref:`bsp-guide/bsp:bsp layers`" section in the Yocto
803   Project Board Support Packages (BSP) Developer's Guide.
804
805-  *Metadata:* A key element of the Yocto Project is the Metadata that
806   is used to construct a Linux distribution and is contained in the
807   files that the OpenEmbedded build system parses when building an
808   image. In general, Metadata includes recipes, configuration files,
809   and other information that refers to the build instructions
810   themselves, as well as the data used to control what things get built
811   and the effects of the build. Metadata also includes commands and
812   data used to indicate what versions of software are used, from where
813   they are obtained, and changes or additions to the software itself
814   (patches or auxiliary files) that are used to fix bugs or customize
815   the software for use in a particular situation. OpenEmbedded-Core is
816   an important set of validated metadata.
817
818-  *OpenEmbedded Build System:* The terms "BitBake" and "build system"
819   are sometimes used for the OpenEmbedded Build System.
820
821   BitBake is a task scheduler and execution engine that parses
822   instructions (i.e. recipes) and configuration data. After a parsing
823   phase, BitBake creates a dependency tree to order the compilation,
824   schedules the compilation of the included code, and finally executes
825   the building of the specified custom Linux image (distribution).
826   BitBake is similar to the ``make`` tool.
827
828   During a build process, the build system tracks dependencies and
829   performs a native or cross-compilation of each package. As a first
830   step in a cross-build setup, the framework attempts to create a
831   cross-compiler toolchain (i.e. Extensible SDK) suited for the target
832   platform.
833
834-  *OpenEmbedded-Core (OE-Core):* OE-Core is metadata comprised of
835   foundation recipes, classes, and associated files that are meant to
836   be common among many different OpenEmbedded-derived systems,
837   including the Yocto Project. OE-Core is a curated subset of an
838   original repository developed by the OpenEmbedded community that has
839   been pared down into a smaller, core set of continuously validated
840   recipes. The result is a tightly controlled and quality-assured core
841   set of recipes.
842
843   You can see the Metadata in the ``meta`` directory of the Yocto
844   Project :yocto_git:`Source Repositories <>`.
845
846-  *Packages:* In the context of the Yocto Project, this term refers to
847   a recipe's packaged output produced by BitBake (i.e. a "baked
848   recipe"). A package is generally the compiled binaries produced from
849   the recipe's sources. You "bake" something by running it through
850   BitBake.
851
852   It is worth noting that the term "package" can, in general, have
853   subtle meanings. For example, the packages referred to in the
854   ":ref:`ref-manual/system-requirements:required packages for the build host`"
855   section in the Yocto Project Reference Manual are compiled binaries
856   that, when installed, add functionality to your host Linux
857   distribution.
858
859   Another point worth noting is that historically within the Yocto
860   Project, recipes were referred to as packages --- thus, the existence
861   of several BitBake variables that are seemingly mis-named, (e.g.
862   :term:`PR`,
863   :term:`PV`, and
864   :term:`PE`).
865
866-  *Poky:* Poky is a reference embedded distribution and a reference
867   test configuration. Poky provides the following:
868
869   -  A base-level functional distro used to illustrate how to customize
870      a distribution.
871
872   -  A means by which to test the Yocto Project components (i.e. Poky
873      is used to validate the Yocto Project).
874
875   -  A vehicle through which you can download the Yocto Project.
876
877   Poky is not a product level distro. Rather, it is a good starting
878   point for customization.
879
880   .. note::
881
882      Poky is an integration layer on top of OE-Core.
883
884-  *Recipe:* The most common form of metadata. A recipe contains a list
885   of settings and tasks (i.e. instructions) for building packages that
886   are then used to build the binary image. A recipe describes where you
887   get source code and which patches to apply. Recipes describe
888   dependencies for libraries or for other recipes as well as
889   configuration and compilation options. Related recipes are
890   consolidated into a layer.
891