Home
last modified time | relevance | path

Searched hist:f62b09b1 (Results 1 – 2 of 2) sorted by relevance

/openbmc/linux/drivers/gpu/drm/amd/display/modules/color/
H A Dcolor_gamma.hf62b09b1 Thu Apr 18 09:51:12 CDT 2019 Vitaly Prosyak <vitaly.prosyak@amd.com> drm/amd/display: Reuse MPC OGRAM for 1D blender

[Why & How]
Reuse existent code path and in order to do that apply de gamma
in 1D blender LUT and re use MPC OGAM.
Follow up is required.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Reviewed-by: Aric Cyr <Aric.Cyr@amd.com>
Acked-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com>
Acked-by: Krunoslav Kovac <Krunoslav.Kovac@amd.com>
Acked-by: Vitaly Prosyak <Vitaly.Prosyak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
f62b09b1 Thu Apr 18 09:51:12 CDT 2019 Vitaly Prosyak <vitaly.prosyak@amd.com> drm/amd/display: Reuse MPC OGRAM for 1D blender

[Why & How]
Reuse existent code path and in order to do that apply de gamma
in 1D blender LUT and re use MPC OGAM.
Follow up is required.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Reviewed-by: Aric Cyr <Aric.Cyr@amd.com>
Acked-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com>
Acked-by: Krunoslav Kovac <Krunoslav.Kovac@amd.com>
Acked-by: Vitaly Prosyak <Vitaly.Prosyak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
H A Dcolor_gamma.cf62b09b1 Thu Apr 18 09:51:12 CDT 2019 Vitaly Prosyak <vitaly.prosyak@amd.com> drm/amd/display: Reuse MPC OGRAM for 1D blender

[Why & How]
Reuse existent code path and in order to do that apply de gamma
in 1D blender LUT and re use MPC OGAM.
Follow up is required.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Reviewed-by: Aric Cyr <Aric.Cyr@amd.com>
Acked-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com>
Acked-by: Krunoslav Kovac <Krunoslav.Kovac@amd.com>
Acked-by: Vitaly Prosyak <Vitaly.Prosyak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
f62b09b1 Thu Apr 18 09:51:12 CDT 2019 Vitaly Prosyak <vitaly.prosyak@amd.com> drm/amd/display: Reuse MPC OGRAM for 1D blender

[Why & How]
Reuse existent code path and in order to do that apply de gamma
in 1D blender LUT and re use MPC OGAM.
Follow up is required.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Reviewed-by: Aric Cyr <Aric.Cyr@amd.com>
Acked-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com>
Acked-by: Krunoslav Kovac <Krunoslav.Kovac@amd.com>
Acked-by: Vitaly Prosyak <Vitaly.Prosyak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>