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/openbmc/linux/include/uapi/drm/
H A Dtegra_drm.hdb7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
db7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
/openbmc/linux/drivers/gpu/drm/tegra/
H A Dgem.hdb7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
db7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
H A Ddc.hdb7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
db7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
H A Dgem.cdb7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
db7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
H A Ddrm.hdb7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
db7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
H A Dfb.cdb7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
db7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
H A Ddc.cdb7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
db7fbdfd Mon Oct 07 02:47:58 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Support bottom-up buffer objects

The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>