/openbmc/linux/drivers/gpu/drm/msm/ |
H A D | msm_rd.c | a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs
To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang.
Signed-off-by: Rob Clark <robdclark@gmail.com> a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang. Signed-off-by: Rob Clark <robdclark@gmail.com>
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H A D | msm_gem.h | a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs
To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang.
Signed-off-by: Rob Clark <robdclark@gmail.com> a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang. Signed-off-by: Rob Clark <robdclark@gmail.com>
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H A D | Makefile | a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs
To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang.
Signed-off-by: Rob Clark <robdclark@gmail.com> a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang. Signed-off-by: Rob Clark <robdclark@gmail.com>
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H A D | msm_gem_submit.c | a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs
To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang.
Signed-off-by: Rob Clark <robdclark@gmail.com> a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang. Signed-off-by: Rob Clark <robdclark@gmail.com>
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H A D | msm_gpu.c | a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs
To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang.
Signed-off-by: Rob Clark <robdclark@gmail.com> a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang. Signed-off-by: Rob Clark <robdclark@gmail.com>
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H A D | msm_drv.h | a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs
To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang.
Signed-off-by: Rob Clark <robdclark@gmail.com> a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang. Signed-off-by: Rob Clark <robdclark@gmail.com>
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H A D | msm_drv.c | a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs
To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang.
Signed-off-by: Rob Clark <robdclark@gmail.com> a7d3c950 Fri May 30 13:47:38 CDT 2014 Rob Clark <robdclark@gmail.com> drm/msm: add rd logging debugfs To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang. Signed-off-by: Rob Clark <robdclark@gmail.com>
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