/openbmc/libcper/ |
H A D | Cper.h | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | BaseTypes.h | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | Cper.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | common-utils.h | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | common-utils.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | base64.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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/openbmc/libcper/generator/sections/ |
H A D | gen-section-ampere.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | gen-section-memory.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | gen-section-cxl-component.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | gen-section-ccix-per.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | gen-section-firmware.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | gen-section-arm.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | gen-section-pcie.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | gen-section-dmar.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | gen-section-pci-dev.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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/openbmc/libcper/sections/ |
H A D | cper-section-ampere.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | cper-section-ampere.h | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | cper-section-nvidia.h | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | cper-section-firmware.h | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | cper-section-pci-bus.h | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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/openbmc/libcper/tests/ |
H A D | test-utils.hpp | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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/openbmc/libcper/generator/ |
H A D | cper-generate.h | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | gen-utils.c | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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H A D | gen-utils.h | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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/openbmc/libcper/docs/ |
H A D | GeneratorExtensions.md | a3b7f8a2 Mon Nov 04 18:38:59 CST 2024 Ed Tanous <etanous@nvidia.com> Unflatten edk includes
Installing the edk headers into a folder requires us to do odd things with imports, and either include headers with "..", or otherwise get the include directories lined up.
Move the contents of edk/*.c/h up a level, and just simplify the include structure. This is done to fix the immediate change of the prior patch and make this build again. Happy to discuss other options.
Change-Id: I328f20bca6d23100993493445bee0e5e11d2866a Signed-off-by: Ed Tanous <etanous@nvidia.com>
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