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Searched hist:"8 a99de3d" (Results 1 – 5 of 5) sorted by relevance

/openbmc/linux/drivers/gpu/drm/ast/
H A DMakefile8a99de3d Wed Jul 03 02:58:27 CDT 2019 Thomas Zimmermann <tzimmermann@suse.de> drm/ast: Replace struct ast_fbdev with generic framebuffer emulation

This patch replaces ast's framebuffer console with DRM's generic
implememtation. All respective code is being removed from the driver.

The console is set up with a shadow buffer. The actual buffer object is
not permanently pinned in video ram, but just another buffer object that
the driver moves in and out of vram as necessary. The driver's function
ast_crtc_do_set_base() used to contain special handling for the framebuffer
console. With the new generic framebuffer, the driver does not need this
code an longer.

v2:
* use drm_fb_helper_set_suspend_unlocked() in ast_drm_{thaw,freeze}()
* dirty function no longer required

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315835/
8a99de3d Wed Jul 03 02:58:27 CDT 2019 Thomas Zimmermann <tzimmermann@suse.de> drm/ast: Replace struct ast_fbdev with generic framebuffer emulation

This patch replaces ast's framebuffer console with DRM's generic
implememtation. All respective code is being removed from the driver.

The console is set up with a shadow buffer. The actual buffer object is
not permanently pinned in video ram, but just another buffer object that
the driver moves in and out of vram as necessary. The driver's function
ast_crtc_do_set_base() used to contain special handling for the framebuffer
console. With the new generic framebuffer, the driver does not need this
code an longer.

v2:
* use drm_fb_helper_set_suspend_unlocked() in ast_drm_{thaw,freeze}()
* dirty function no longer required

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315835/
H A Dast_drv.c8a99de3d Wed Jul 03 02:58:27 CDT 2019 Thomas Zimmermann <tzimmermann@suse.de> drm/ast: Replace struct ast_fbdev with generic framebuffer emulation

This patch replaces ast's framebuffer console with DRM's generic
implememtation. All respective code is being removed from the driver.

The console is set up with a shadow buffer. The actual buffer object is
not permanently pinned in video ram, but just another buffer object that
the driver moves in and out of vram as necessary. The driver's function
ast_crtc_do_set_base() used to contain special handling for the framebuffer
console. With the new generic framebuffer, the driver does not need this
code an longer.

v2:
* use drm_fb_helper_set_suspend_unlocked() in ast_drm_{thaw,freeze}()
* dirty function no longer required

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315835/
8a99de3d Wed Jul 03 02:58:27 CDT 2019 Thomas Zimmermann <tzimmermann@suse.de> drm/ast: Replace struct ast_fbdev with generic framebuffer emulation

This patch replaces ast's framebuffer console with DRM's generic
implememtation. All respective code is being removed from the driver.

The console is set up with a shadow buffer. The actual buffer object is
not permanently pinned in video ram, but just another buffer object that
the driver moves in and out of vram as necessary. The driver's function
ast_crtc_do_set_base() used to contain special handling for the framebuffer
console. With the new generic framebuffer, the driver does not need this
code an longer.

v2:
* use drm_fb_helper_set_suspend_unlocked() in ast_drm_{thaw,freeze}()
* dirty function no longer required

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315835/
H A Dast_drv.h8a99de3d Wed Jul 03 02:58:27 CDT 2019 Thomas Zimmermann <tzimmermann@suse.de> drm/ast: Replace struct ast_fbdev with generic framebuffer emulation

This patch replaces ast's framebuffer console with DRM's generic
implememtation. All respective code is being removed from the driver.

The console is set up with a shadow buffer. The actual buffer object is
not permanently pinned in video ram, but just another buffer object that
the driver moves in and out of vram as necessary. The driver's function
ast_crtc_do_set_base() used to contain special handling for the framebuffer
console. With the new generic framebuffer, the driver does not need this
code an longer.

v2:
* use drm_fb_helper_set_suspend_unlocked() in ast_drm_{thaw,freeze}()
* dirty function no longer required

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315835/
8a99de3d Wed Jul 03 02:58:27 CDT 2019 Thomas Zimmermann <tzimmermann@suse.de> drm/ast: Replace struct ast_fbdev with generic framebuffer emulation

This patch replaces ast's framebuffer console with DRM's generic
implememtation. All respective code is being removed from the driver.

The console is set up with a shadow buffer. The actual buffer object is
not permanently pinned in video ram, but just another buffer object that
the driver moves in and out of vram as necessary. The driver's function
ast_crtc_do_set_base() used to contain special handling for the framebuffer
console. With the new generic framebuffer, the driver does not need this
code an longer.

v2:
* use drm_fb_helper_set_suspend_unlocked() in ast_drm_{thaw,freeze}()
* dirty function no longer required

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315835/
H A Dast_main.c8a99de3d Wed Jul 03 02:58:27 CDT 2019 Thomas Zimmermann <tzimmermann@suse.de> drm/ast: Replace struct ast_fbdev with generic framebuffer emulation

This patch replaces ast's framebuffer console with DRM's generic
implememtation. All respective code is being removed from the driver.

The console is set up with a shadow buffer. The actual buffer object is
not permanently pinned in video ram, but just another buffer object that
the driver moves in and out of vram as necessary. The driver's function
ast_crtc_do_set_base() used to contain special handling for the framebuffer
console. With the new generic framebuffer, the driver does not need this
code an longer.

v2:
* use drm_fb_helper_set_suspend_unlocked() in ast_drm_{thaw,freeze}()
* dirty function no longer required

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315835/
8a99de3d Wed Jul 03 02:58:27 CDT 2019 Thomas Zimmermann <tzimmermann@suse.de> drm/ast: Replace struct ast_fbdev with generic framebuffer emulation

This patch replaces ast's framebuffer console with DRM's generic
implememtation. All respective code is being removed from the driver.

The console is set up with a shadow buffer. The actual buffer object is
not permanently pinned in video ram, but just another buffer object that
the driver moves in and out of vram as necessary. The driver's function
ast_crtc_do_set_base() used to contain special handling for the framebuffer
console. With the new generic framebuffer, the driver does not need this
code an longer.

v2:
* use drm_fb_helper_set_suspend_unlocked() in ast_drm_{thaw,freeze}()
* dirty function no longer required

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315835/
H A Dast_mode.c8a99de3d Wed Jul 03 02:58:27 CDT 2019 Thomas Zimmermann <tzimmermann@suse.de> drm/ast: Replace struct ast_fbdev with generic framebuffer emulation

This patch replaces ast's framebuffer console with DRM's generic
implememtation. All respective code is being removed from the driver.

The console is set up with a shadow buffer. The actual buffer object is
not permanently pinned in video ram, but just another buffer object that
the driver moves in and out of vram as necessary. The driver's function
ast_crtc_do_set_base() used to contain special handling for the framebuffer
console. With the new generic framebuffer, the driver does not need this
code an longer.

v2:
* use drm_fb_helper_set_suspend_unlocked() in ast_drm_{thaw,freeze}()
* dirty function no longer required

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315835/
8a99de3d Wed Jul 03 02:58:27 CDT 2019 Thomas Zimmermann <tzimmermann@suse.de> drm/ast: Replace struct ast_fbdev with generic framebuffer emulation

This patch replaces ast's framebuffer console with DRM's generic
implememtation. All respective code is being removed from the driver.

The console is set up with a shadow buffer. The actual buffer object is
not permanently pinned in video ram, but just another buffer object that
the driver moves in and out of vram as necessary. The driver's function
ast_crtc_do_set_base() used to contain special handling for the framebuffer
console. With the new generic framebuffer, the driver does not need this
code an longer.

v2:
* use drm_fb_helper_set_suspend_unlocked() in ast_drm_{thaw,freeze}()
* dirty function no longer required

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315835/