Searched hist:"773 af77f" (Results 1 – 8 of 8) sorted by relevance
/openbmc/linux/include/uapi/drm/ |
H A D | tegra_drm.h | 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com> 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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/openbmc/linux/drivers/gpu/drm/tegra/ |
H A D | gem.h | 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com> 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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H A D | dc.h | 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com> 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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H A D | drm.h | 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com> 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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H A D | fb.c | 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com> 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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H A D | gem.c | 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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H A D | drm.c | 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com> 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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H A D | dc.c | 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com> 773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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