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/openbmc/linux/include/uapi/drm/
H A Dtegra_drm.h773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
/openbmc/linux/drivers/gpu/drm/tegra/
H A Dgem.h773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
H A Ddc.h773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
H A Ddrm.h773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
H A Dfb.c773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
H A Dgem.c773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>

H A Ddrm.c773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
H A Ddc.c773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
773af77f Fri Oct 04 15:34:01 CDT 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>