xref: /openbmc/linux/include/uapi/drm/vc4_drm.h (revision 3eb66e91a25497065c5322b1268cbc3953642227)
1  /*
2   * Copyright © 2014-2015 Broadcom
3   *
4   * Permission is hereby granted, free of charge, to any person obtaining a
5   * copy of this software and associated documentation files (the "Software"),
6   * to deal in the Software without restriction, including without limitation
7   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8   * and/or sell copies of the Software, and to permit persons to whom the
9   * Software is furnished to do so, subject to the following conditions:
10   *
11   * The above copyright notice and this permission notice (including the next
12   * paragraph) shall be included in all copies or substantial portions of the
13   * Software.
14   *
15   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18   * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21   * IN THE SOFTWARE.
22   */
23  
24  #ifndef _UAPI_VC4_DRM_H_
25  #define _UAPI_VC4_DRM_H_
26  
27  #include "drm.h"
28  
29  #if defined(__cplusplus)
30  extern "C" {
31  #endif
32  
33  #define DRM_VC4_SUBMIT_CL                         0x00
34  #define DRM_VC4_WAIT_SEQNO                        0x01
35  #define DRM_VC4_WAIT_BO                           0x02
36  #define DRM_VC4_CREATE_BO                         0x03
37  #define DRM_VC4_MMAP_BO                           0x04
38  #define DRM_VC4_CREATE_SHADER_BO                  0x05
39  #define DRM_VC4_GET_HANG_STATE                    0x06
40  #define DRM_VC4_GET_PARAM                         0x07
41  #define DRM_VC4_SET_TILING                        0x08
42  #define DRM_VC4_GET_TILING                        0x09
43  #define DRM_VC4_LABEL_BO                          0x0a
44  #define DRM_VC4_GEM_MADVISE                       0x0b
45  #define DRM_VC4_PERFMON_CREATE                    0x0c
46  #define DRM_VC4_PERFMON_DESTROY                   0x0d
47  #define DRM_VC4_PERFMON_GET_VALUES                0x0e
48  
49  #define DRM_IOCTL_VC4_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
50  #define DRM_IOCTL_VC4_WAIT_SEQNO          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
51  #define DRM_IOCTL_VC4_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
52  #define DRM_IOCTL_VC4_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
53  #define DRM_IOCTL_VC4_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
54  #define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
55  #define DRM_IOCTL_VC4_GET_HANG_STATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
56  #define DRM_IOCTL_VC4_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
57  #define DRM_IOCTL_VC4_SET_TILING          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling)
58  #define DRM_IOCTL_VC4_GET_TILING          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling)
59  #define DRM_IOCTL_VC4_LABEL_BO            DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo)
60  #define DRM_IOCTL_VC4_GEM_MADVISE         DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GEM_MADVISE, struct drm_vc4_gem_madvise)
61  #define DRM_IOCTL_VC4_PERFMON_CREATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_CREATE, struct drm_vc4_perfmon_create)
62  #define DRM_IOCTL_VC4_PERFMON_DESTROY     DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_DESTROY, struct drm_vc4_perfmon_destroy)
63  #define DRM_IOCTL_VC4_PERFMON_GET_VALUES  DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_GET_VALUES, struct drm_vc4_perfmon_get_values)
64  
65  struct drm_vc4_submit_rcl_surface {
66  	__u32 hindex; /* Handle index, or ~0 if not present. */
67  	__u32 offset; /* Offset to start of buffer. */
68  	/*
69  	 * Bits for either render config (color_write) or load/store packet.
70  	 * Bits should all be 0 for MSAA load/stores.
71  	 */
72  	__u16 bits;
73  
74  #define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES		(1 << 0)
75  	__u16 flags;
76  };
77  
78  /**
79   * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
80   * engine.
81   *
82   * Drivers typically use GPU BOs to store batchbuffers / command lists and
83   * their associated state.  However, because the VC4 lacks an MMU, we have to
84   * do validation of memory accesses by the GPU commands.  If we were to store
85   * our commands in BOs, we'd need to do uncached readback from them to do the
86   * validation process, which is too expensive.  Instead, userspace accumulates
87   * commands and associated state in plain memory, then the kernel copies the
88   * data to its own address space, and then validates and stores it in a GPU
89   * BO.
90   */
91  struct drm_vc4_submit_cl {
92  	/* Pointer to the binner command list.
93  	 *
94  	 * This is the first set of commands executed, which runs the
95  	 * coordinate shader to determine where primitives land on the screen,
96  	 * then writes out the state updates and draw calls necessary per tile
97  	 * to the tile allocation BO.
98  	 */
99  	__u64 bin_cl;
100  
101  	/* Pointer to the shader records.
102  	 *
103  	 * Shader records are the structures read by the hardware that contain
104  	 * pointers to uniforms, shaders, and vertex attributes.  The
105  	 * reference to the shader record has enough information to determine
106  	 * how many pointers are necessary (fixed number for shaders/uniforms,
107  	 * and an attribute count), so those BO indices into bo_handles are
108  	 * just stored as __u32s before each shader record passed in.
109  	 */
110  	__u64 shader_rec;
111  
112  	/* Pointer to uniform data and texture handles for the textures
113  	 * referenced by the shader.
114  	 *
115  	 * For each shader state record, there is a set of uniform data in the
116  	 * order referenced by the record (FS, VS, then CS).  Each set of
117  	 * uniform data has a __u32 index into bo_handles per texture
118  	 * sample operation, in the order the QPU_W_TMUn_S writes appear in
119  	 * the program.  Following the texture BO handle indices is the actual
120  	 * uniform data.
121  	 *
122  	 * The individual uniform state blocks don't have sizes passed in,
123  	 * because the kernel has to determine the sizes anyway during shader
124  	 * code validation.
125  	 */
126  	__u64 uniforms;
127  	__u64 bo_handles;
128  
129  	/* Size in bytes of the binner command list. */
130  	__u32 bin_cl_size;
131  	/* Size in bytes of the set of shader records. */
132  	__u32 shader_rec_size;
133  	/* Number of shader records.
134  	 *
135  	 * This could just be computed from the contents of shader_records and
136  	 * the address bits of references to them from the bin CL, but it
137  	 * keeps the kernel from having to resize some allocations it makes.
138  	 */
139  	__u32 shader_rec_count;
140  	/* Size in bytes of the uniform state. */
141  	__u32 uniforms_size;
142  
143  	/* Number of BO handles passed in (size is that times 4). */
144  	__u32 bo_handle_count;
145  
146  	/* RCL setup: */
147  	__u16 width;
148  	__u16 height;
149  	__u8 min_x_tile;
150  	__u8 min_y_tile;
151  	__u8 max_x_tile;
152  	__u8 max_y_tile;
153  	struct drm_vc4_submit_rcl_surface color_read;
154  	struct drm_vc4_submit_rcl_surface color_write;
155  	struct drm_vc4_submit_rcl_surface zs_read;
156  	struct drm_vc4_submit_rcl_surface zs_write;
157  	struct drm_vc4_submit_rcl_surface msaa_color_write;
158  	struct drm_vc4_submit_rcl_surface msaa_zs_write;
159  	__u32 clear_color[2];
160  	__u32 clear_z;
161  	__u8 clear_s;
162  
163  	__u32 pad:24;
164  
165  #define VC4_SUBMIT_CL_USE_CLEAR_COLOR			(1 << 0)
166  /* By default, the kernel gets to choose the order that the tiles are
167   * rendered in.  If this is set, then the tiles will be rendered in a
168   * raster order, with the right-to-left vs left-to-right and
169   * top-to-bottom vs bottom-to-top dictated by
170   * VC4_SUBMIT_CL_RCL_ORDER_INCREASING_*.  This allows overlapping
171   * blits to be implemented using the 3D engine.
172   */
173  #define VC4_SUBMIT_CL_FIXED_RCL_ORDER			(1 << 1)
174  #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X		(1 << 2)
175  #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y		(1 << 3)
176  	__u32 flags;
177  
178  	/* Returned value of the seqno of this render job (for the
179  	 * wait ioctl).
180  	 */
181  	__u64 seqno;
182  
183  	/* ID of the perfmon to attach to this job. 0 means no perfmon. */
184  	__u32 perfmonid;
185  
186  	/* Syncobj handle to wait on. If set, processing of this render job
187  	 * will not start until the syncobj is signaled. 0 means ignore.
188  	 */
189  	__u32 in_sync;
190  
191  	/* Syncobj handle to export fence to. If set, the fence in the syncobj
192  	 * will be replaced with a fence that signals upon completion of this
193  	 * render job. 0 means ignore.
194  	 */
195  	__u32 out_sync;
196  
197  	__u32 pad2;
198  };
199  
200  /**
201   * struct drm_vc4_wait_seqno - ioctl argument for waiting for
202   * DRM_VC4_SUBMIT_CL completion using its returned seqno.
203   *
204   * timeout_ns is the timeout in nanoseconds, where "0" means "don't
205   * block, just return the status."
206   */
207  struct drm_vc4_wait_seqno {
208  	__u64 seqno;
209  	__u64 timeout_ns;
210  };
211  
212  /**
213   * struct drm_vc4_wait_bo - ioctl argument for waiting for
214   * completion of the last DRM_VC4_SUBMIT_CL on a BO.
215   *
216   * This is useful for cases where multiple processes might be
217   * rendering to a BO and you want to wait for all rendering to be
218   * completed.
219   */
220  struct drm_vc4_wait_bo {
221  	__u32 handle;
222  	__u32 pad;
223  	__u64 timeout_ns;
224  };
225  
226  /**
227   * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
228   *
229   * There are currently no values for the flags argument, but it may be
230   * used in a future extension.
231   */
232  struct drm_vc4_create_bo {
233  	__u32 size;
234  	__u32 flags;
235  	/** Returned GEM handle for the BO. */
236  	__u32 handle;
237  	__u32 pad;
238  };
239  
240  /**
241   * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
242   *
243   * This doesn't actually perform an mmap.  Instead, it returns the
244   * offset you need to use in an mmap on the DRM device node.  This
245   * means that tools like valgrind end up knowing about the mapped
246   * memory.
247   *
248   * There are currently no values for the flags argument, but it may be
249   * used in a future extension.
250   */
251  struct drm_vc4_mmap_bo {
252  	/** Handle for the object being mapped. */
253  	__u32 handle;
254  	__u32 flags;
255  	/** offset into the drm node to use for subsequent mmap call. */
256  	__u64 offset;
257  };
258  
259  /**
260   * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
261   * shader BOs.
262   *
263   * Since allowing a shader to be overwritten while it's also being
264   * executed from would allow privlege escalation, shaders must be
265   * created using this ioctl, and they can't be mmapped later.
266   */
267  struct drm_vc4_create_shader_bo {
268  	/* Size of the data argument. */
269  	__u32 size;
270  	/* Flags, currently must be 0. */
271  	__u32 flags;
272  
273  	/* Pointer to the data. */
274  	__u64 data;
275  
276  	/** Returned GEM handle for the BO. */
277  	__u32 handle;
278  	/* Pad, must be 0. */
279  	__u32 pad;
280  };
281  
282  struct drm_vc4_get_hang_state_bo {
283  	__u32 handle;
284  	__u32 paddr;
285  	__u32 size;
286  	__u32 pad;
287  };
288  
289  /**
290   * struct drm_vc4_hang_state - ioctl argument for collecting state
291   * from a GPU hang for analysis.
292  */
293  struct drm_vc4_get_hang_state {
294  	/** Pointer to array of struct drm_vc4_get_hang_state_bo. */
295  	__u64 bo;
296  	/**
297  	 * On input, the size of the bo array.  Output is the number
298  	 * of bos to be returned.
299  	 */
300  	__u32 bo_count;
301  
302  	__u32 start_bin, start_render;
303  
304  	__u32 ct0ca, ct0ea;
305  	__u32 ct1ca, ct1ea;
306  	__u32 ct0cs, ct1cs;
307  	__u32 ct0ra0, ct1ra0;
308  
309  	__u32 bpca, bpcs;
310  	__u32 bpoa, bpos;
311  
312  	__u32 vpmbase;
313  
314  	__u32 dbge;
315  	__u32 fdbgo;
316  	__u32 fdbgb;
317  	__u32 fdbgr;
318  	__u32 fdbgs;
319  	__u32 errstat;
320  
321  	/* Pad that we may save more registers into in the future. */
322  	__u32 pad[16];
323  };
324  
325  #define DRM_VC4_PARAM_V3D_IDENT0		0
326  #define DRM_VC4_PARAM_V3D_IDENT1		1
327  #define DRM_VC4_PARAM_V3D_IDENT2		2
328  #define DRM_VC4_PARAM_SUPPORTS_BRANCHES		3
329  #define DRM_VC4_PARAM_SUPPORTS_ETC1		4
330  #define DRM_VC4_PARAM_SUPPORTS_THREADED_FS	5
331  #define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER	6
332  #define DRM_VC4_PARAM_SUPPORTS_MADVISE		7
333  #define DRM_VC4_PARAM_SUPPORTS_PERFMON		8
334  
335  struct drm_vc4_get_param {
336  	__u32 param;
337  	__u32 pad;
338  	__u64 value;
339  };
340  
341  struct drm_vc4_get_tiling {
342  	__u32 handle;
343  	__u32 flags;
344  	__u64 modifier;
345  };
346  
347  struct drm_vc4_set_tiling {
348  	__u32 handle;
349  	__u32 flags;
350  	__u64 modifier;
351  };
352  
353  /**
354   * struct drm_vc4_label_bo - Attach a name to a BO for debug purposes.
355   */
356  struct drm_vc4_label_bo {
357  	__u32 handle;
358  	__u32 len;
359  	__u64 name;
360  };
361  
362  /*
363   * States prefixed with '__' are internal states and cannot be passed to the
364   * DRM_IOCTL_VC4_GEM_MADVISE ioctl.
365   */
366  #define VC4_MADV_WILLNEED			0
367  #define VC4_MADV_DONTNEED			1
368  #define __VC4_MADV_PURGED			2
369  #define __VC4_MADV_NOTSUPP			3
370  
371  struct drm_vc4_gem_madvise {
372  	__u32 handle;
373  	__u32 madv;
374  	__u32 retained;
375  	__u32 pad;
376  };
377  
378  enum {
379  	VC4_PERFCNT_FEP_VALID_PRIMS_NO_RENDER,
380  	VC4_PERFCNT_FEP_VALID_PRIMS_RENDER,
381  	VC4_PERFCNT_FEP_CLIPPED_QUADS,
382  	VC4_PERFCNT_FEP_VALID_QUADS,
383  	VC4_PERFCNT_TLB_QUADS_NOT_PASSING_STENCIL,
384  	VC4_PERFCNT_TLB_QUADS_NOT_PASSING_Z_AND_STENCIL,
385  	VC4_PERFCNT_TLB_QUADS_PASSING_Z_AND_STENCIL,
386  	VC4_PERFCNT_TLB_QUADS_ZERO_COVERAGE,
387  	VC4_PERFCNT_TLB_QUADS_NON_ZERO_COVERAGE,
388  	VC4_PERFCNT_TLB_QUADS_WRITTEN_TO_COLOR_BUF,
389  	VC4_PERFCNT_PLB_PRIMS_OUTSIDE_VIEWPORT,
390  	VC4_PERFCNT_PLB_PRIMS_NEED_CLIPPING,
391  	VC4_PERFCNT_PSE_PRIMS_REVERSED,
392  	VC4_PERFCNT_QPU_TOTAL_IDLE_CYCLES,
393  	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_VERTEX_COORD_SHADING,
394  	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_FRAGMENT_SHADING,
395  	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_EXEC_VALID_INST,
396  	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_TMUS,
397  	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_SCOREBOARD,
398  	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_VARYINGS,
399  	VC4_PERFCNT_QPU_TOTAL_INST_CACHE_HIT,
400  	VC4_PERFCNT_QPU_TOTAL_INST_CACHE_MISS,
401  	VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_HIT,
402  	VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_MISS,
403  	VC4_PERFCNT_TMU_TOTAL_TEXT_QUADS_PROCESSED,
404  	VC4_PERFCNT_TMU_TOTAL_TEXT_CACHE_MISS,
405  	VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VDW_STALLED,
406  	VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VCD_STALLED,
407  	VC4_PERFCNT_L2C_TOTAL_L2_CACHE_HIT,
408  	VC4_PERFCNT_L2C_TOTAL_L2_CACHE_MISS,
409  	VC4_PERFCNT_NUM_EVENTS,
410  };
411  
412  #define DRM_VC4_MAX_PERF_COUNTERS	16
413  
414  struct drm_vc4_perfmon_create {
415  	__u32 id;
416  	__u32 ncounters;
417  	__u8 events[DRM_VC4_MAX_PERF_COUNTERS];
418  };
419  
420  struct drm_vc4_perfmon_destroy {
421  	__u32 id;
422  };
423  
424  /*
425   * Returns the values of the performance counters tracked by this
426   * perfmon (as an array of ncounters u64 values).
427   *
428   * No implicit synchronization is performed, so the user has to
429   * guarantee that any jobs using this perfmon have already been
430   * completed  (probably by blocking on the seqno returned by the
431   * last exec that used the perfmon).
432   */
433  struct drm_vc4_perfmon_get_values {
434  	__u32 id;
435  	__u64 values_ptr;
436  };
437  
438  #if defined(__cplusplus)
439  }
440  #endif
441  
442  #endif /* _UAPI_VC4_DRM_H_ */
443