xref: /openbmc/linux/drivers/input/joystick/a3d.c (revision 2d09ac95)
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Copyright (c) 1998-2001 Vojtech Pavlik
4  */
5 
6 /*
7  * FP-Gaming Assassin 3D joystick driver for Linux
8  */
9 
10 #include <linux/kernel.h>
11 #include <linux/module.h>
12 #include <linux/slab.h>
13 #include <linux/gameport.h>
14 #include <linux/input.h>
15 #include <linux/jiffies.h>
16 
17 #define DRIVER_DESC	"FP-Gaming Assassin 3D joystick driver"
18 
19 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
20 MODULE_DESCRIPTION(DRIVER_DESC);
21 MODULE_LICENSE("GPL");
22 
23 #define A3D_MAX_START		600	/* 600 us */
24 #define A3D_MAX_STROBE		80	/* 80 us */
25 #define A3D_MAX_LENGTH		40	/* 40*3 bits */
26 
27 #define A3D_MODE_A3D		1	/* Assassin 3D */
28 #define A3D_MODE_PAN		2	/* Panther */
29 #define A3D_MODE_OEM		3	/* Panther OEM version */
30 #define A3D_MODE_PXL		4	/* Panther XL */
31 
32 static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
33 			"MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
34 
35 struct a3d {
36 	struct gameport *gameport;
37 	struct gameport *adc;
38 	struct input_dev *dev;
39 	int axes[4];
40 	int buttons;
41 	int mode;
42 	int length;
43 	int reads;
44 	int bads;
45 	char phys[32];
46 };
47 
48 /*
49  * a3d_read_packet() reads an Assassin 3D packet.
50  */
51 
a3d_read_packet(struct gameport * gameport,int length,char * data)52 static int a3d_read_packet(struct gameport *gameport, int length, char *data)
53 {
54 	unsigned long flags;
55 	unsigned char u, v;
56 	unsigned int t, s;
57 	int i;
58 
59 	i = 0;
60 	t = gameport_time(gameport, A3D_MAX_START);
61 	s = gameport_time(gameport, A3D_MAX_STROBE);
62 
63 	local_irq_save(flags);
64 	gameport_trigger(gameport);
65 	v = gameport_read(gameport);
66 
67 	while (t > 0 && i < length) {
68 		t--;
69 		u = v; v = gameport_read(gameport);
70 		if (~v & u & 0x10) {
71 			data[i++] = v >> 5;
72 			t = s;
73 		}
74 	}
75 
76 	local_irq_restore(flags);
77 
78 	return i;
79 }
80 
81 /*
82  * a3d_csum() computes checksum of triplet packet
83  */
84 
a3d_csum(char * data,int count)85 static int a3d_csum(char *data, int count)
86 {
87 	int i, csum = 0;
88 
89 	for (i = 0; i < count - 2; i++)
90 		csum += data[i];
91 	return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
92 }
93 
a3d_read(struct a3d * a3d,unsigned char * data)94 static void a3d_read(struct a3d *a3d, unsigned char *data)
95 {
96 	struct input_dev *dev = a3d->dev;
97 
98 	switch (a3d->mode) {
99 
100 		case A3D_MODE_A3D:
101 		case A3D_MODE_OEM:
102 		case A3D_MODE_PAN:
103 
104 			input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
105 			input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
106 
107 			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
108 			input_report_key(dev, BTN_LEFT,   data[3] & 2);
109 			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
110 
111 			input_sync(dev);
112 
113 			a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
114 			a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
115 			a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
116 			a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
117 
118 			a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
119 
120 			break;
121 
122 		case A3D_MODE_PXL:
123 
124 			input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
125 			input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
126 
127 			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
128 			input_report_key(dev, BTN_LEFT,   data[3] & 2);
129 			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
130 			input_report_key(dev, BTN_SIDE,   data[7] & 2);
131 			input_report_key(dev, BTN_EXTRA,  data[7] & 4);
132 
133 			input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
134 			input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
135 			input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
136 			input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
137 
138 			input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
139 			input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
140 			input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
141 			input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
142 
143 			input_report_key(dev, BTN_TRIGGER, data[8] & 1);
144 			input_report_key(dev, BTN_THUMB,   data[8] & 2);
145 			input_report_key(dev, BTN_TOP,     data[8] & 4);
146 			input_report_key(dev, BTN_PINKIE,  data[7] & 1);
147 
148 			input_sync(dev);
149 
150 			break;
151 	}
152 }
153 
154 
155 /*
156  * a3d_poll() reads and analyzes A3D joystick data.
157  */
158 
a3d_poll(struct gameport * gameport)159 static void a3d_poll(struct gameport *gameport)
160 {
161 	struct a3d *a3d = gameport_get_drvdata(gameport);
162 	unsigned char data[A3D_MAX_LENGTH];
163 
164 	a3d->reads++;
165 	if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
166 	    data[0] != a3d->mode || a3d_csum(data, a3d->length))
167 		a3d->bads++;
168 	else
169 		a3d_read(a3d, data);
170 }
171 
172 /*
173  * a3d_adc_cooked_read() copies the acis and button data to the
174  * callers arrays. It could do the read itself, but the caller could
175  * call this more than 50 times a second, which would use too much CPU.
176  */
177 
a3d_adc_cooked_read(struct gameport * gameport,int * axes,int * buttons)178 static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
179 {
180 	struct a3d *a3d = gameport->port_data;
181 	int i;
182 
183 	for (i = 0; i < 4; i++)
184 		axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
185 	*buttons = a3d->buttons;
186 	return 0;
187 }
188 
189 /*
190  * a3d_adc_open() is the gameport open routine. It refuses to serve
191  * any but cooked data.
192  */
193 
a3d_adc_open(struct gameport * gameport,int mode)194 static int a3d_adc_open(struct gameport *gameport, int mode)
195 {
196 	struct a3d *a3d = gameport->port_data;
197 
198 	if (mode != GAMEPORT_MODE_COOKED)
199 		return -1;
200 
201 	gameport_start_polling(a3d->gameport);
202 	return 0;
203 }
204 
205 /*
206  * a3d_adc_close() is a callback from the input close routine.
207  */
208 
a3d_adc_close(struct gameport * gameport)209 static void a3d_adc_close(struct gameport *gameport)
210 {
211 	struct a3d *a3d = gameport->port_data;
212 
213 	gameport_stop_polling(a3d->gameport);
214 }
215 
216 /*
217  * a3d_open() is a callback from the input open routine.
218  */
219 
a3d_open(struct input_dev * dev)220 static int a3d_open(struct input_dev *dev)
221 {
222 	struct a3d *a3d = input_get_drvdata(dev);
223 
224 	gameport_start_polling(a3d->gameport);
225 	return 0;
226 }
227 
228 /*
229  * a3d_close() is a callback from the input close routine.
230  */
231 
a3d_close(struct input_dev * dev)232 static void a3d_close(struct input_dev *dev)
233 {
234 	struct a3d *a3d = input_get_drvdata(dev);
235 
236 	gameport_stop_polling(a3d->gameport);
237 }
238 
239 /*
240  * a3d_connect() probes for A3D joysticks.
241  */
242 
a3d_connect(struct gameport * gameport,struct gameport_driver * drv)243 static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
244 {
245 	struct a3d *a3d;
246 	struct input_dev *input_dev;
247 	struct gameport *adc;
248 	unsigned char data[A3D_MAX_LENGTH];
249 	int i;
250 	int err;
251 
252 	a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
253 	input_dev = input_allocate_device();
254 	if (!a3d || !input_dev) {
255 		err = -ENOMEM;
256 		goto fail1;
257 	}
258 
259 	a3d->dev = input_dev;
260 	a3d->gameport = gameport;
261 
262 	gameport_set_drvdata(gameport, a3d);
263 
264 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
265 	if (err)
266 		goto fail1;
267 
268 	i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
269 
270 	if (!i || a3d_csum(data, i)) {
271 		err = -ENODEV;
272 		goto fail2;
273 	}
274 
275 	a3d->mode = data[0];
276 
277 	if (!a3d->mode || a3d->mode > 5) {
278 		printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
279 			"(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
280 		err = -ENODEV;
281 		goto fail2;
282 	}
283 
284 	gameport_set_poll_handler(gameport, a3d_poll);
285 	gameport_set_poll_interval(gameport, 20);
286 
287 	snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
288 
289 	input_dev->name = a3d_names[a3d->mode];
290 	input_dev->phys = a3d->phys;
291 	input_dev->id.bustype = BUS_GAMEPORT;
292 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
293 	input_dev->id.product = a3d->mode;
294 	input_dev->id.version = 0x0100;
295 	input_dev->dev.parent = &gameport->dev;
296 	input_dev->open = a3d_open;
297 	input_dev->close = a3d_close;
298 
299 	input_set_drvdata(input_dev, a3d);
300 
301 	if (a3d->mode == A3D_MODE_PXL) {
302 
303 		int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
304 
305 		a3d->length = 33;
306 
307 		input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
308 			BIT_MASK(EV_REL);
309 		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
310 		input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
311 			BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
312 			BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
313 			BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
314 		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
315 			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
316 			BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
317 		input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
318 			BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
319 			BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
320 
321 		a3d_read(a3d, data);
322 
323 		for (i = 0; i < 4; i++) {
324 			if (i < 2)
325 				input_set_abs_params(input_dev, axes[i],
326 					48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
327 			else
328 				input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
329 			input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
330 		}
331 
332 	} else {
333 		a3d->length = 29;
334 
335 		input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
336 		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
337 		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
338 			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
339 
340 		a3d_read(a3d, data);
341 
342 		if (!(a3d->adc = adc = gameport_allocate_port()))
343 			printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
344 		else {
345 			adc->port_data = a3d;
346 			adc->open = a3d_adc_open;
347 			adc->close = a3d_adc_close;
348 			adc->cooked_read = a3d_adc_cooked_read;
349 			adc->fuzz = 1;
350 
351 			gameport_set_name(adc, a3d_names[a3d->mode]);
352 			gameport_set_phys(adc, "%s/gameport0", gameport->phys);
353 			adc->dev.parent = &gameport->dev;
354 
355 			gameport_register_port(adc);
356 		}
357 	}
358 
359 	err = input_register_device(a3d->dev);
360 	if (err)
361 		goto fail3;
362 
363 	return 0;
364 
365  fail3:	if (a3d->adc)
366 		gameport_unregister_port(a3d->adc);
367  fail2:	gameport_close(gameport);
368  fail1:	gameport_set_drvdata(gameport, NULL);
369 	input_free_device(input_dev);
370 	kfree(a3d);
371 	return err;
372 }
373 
a3d_disconnect(struct gameport * gameport)374 static void a3d_disconnect(struct gameport *gameport)
375 {
376 	struct a3d *a3d = gameport_get_drvdata(gameport);
377 
378 	input_unregister_device(a3d->dev);
379 	if (a3d->adc)
380 		gameport_unregister_port(a3d->adc);
381 	gameport_close(gameport);
382 	gameport_set_drvdata(gameport, NULL);
383 	kfree(a3d);
384 }
385 
386 static struct gameport_driver a3d_drv = {
387 	.driver		= {
388 		.name	= "adc",
389 		.owner	= THIS_MODULE,
390 	},
391 	.description	= DRIVER_DESC,
392 	.connect	= a3d_connect,
393 	.disconnect	= a3d_disconnect,
394 };
395 
396 module_gameport_driver(a3d_drv);
397