1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Copyright (c) 1998-2001 Vojtech Pavlik
4  */
5 
6 /*
7  * PDPI Lightning 4 gamecard driver for Linux.
8  */
9 
10 #include <asm/io.h>
11 #include <linux/delay.h>
12 #include <linux/errno.h>
13 #include <linux/ioport.h>
14 #include <linux/kernel.h>
15 #include <linux/module.h>
16 #include <linux/init.h>
17 #include <linux/gameport.h>
18 
19 #define L4_PORT			0x201
20 #define L4_SELECT_ANALOG	0xa4
21 #define L4_SELECT_DIGITAL	0xa5
22 #define L4_SELECT_SECONDARY	0xa6
23 #define L4_CMD_ID		0x80
24 #define L4_CMD_GETCAL		0x92
25 #define L4_CMD_SETCAL		0x93
26 #define L4_ID			0x04
27 #define L4_BUSY			0x01
28 #define L4_TIMEOUT		80	/* 80 us */
29 
30 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
31 MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
32 MODULE_LICENSE("GPL");
33 
34 struct l4 {
35 	struct gameport *gameport;
36 	unsigned char port;
37 };
38 
39 static struct l4 l4_ports[8];
40 
41 /*
42  * l4_wait_ready() waits for the L4 to become ready.
43  */
44 
l4_wait_ready(void)45 static int l4_wait_ready(void)
46 {
47 	unsigned int t = L4_TIMEOUT;
48 
49 	while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
50 	return -(t <= 0);
51 }
52 
53 /*
54  * l4_cooked_read() reads data from the Lightning 4.
55  */
56 
l4_cooked_read(struct gameport * gameport,int * axes,int * buttons)57 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
58 {
59 	struct l4 *l4 = gameport->port_data;
60 	unsigned char status;
61 	int i, result = -1;
62 
63 	outb(L4_SELECT_ANALOG, L4_PORT);
64 	outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
65 
66 	if (inb(L4_PORT) & L4_BUSY) goto fail;
67 	outb(l4->port & 3, L4_PORT);
68 
69 	if (l4_wait_ready()) goto fail;
70 	status = inb(L4_PORT);
71 
72 	for (i = 0; i < 4; i++)
73 		if (status & (1 << i)) {
74 			if (l4_wait_ready()) goto fail;
75 			axes[i] = inb(L4_PORT);
76 			if (axes[i] > 252) axes[i] = -1;
77 		}
78 
79 	if (status & 0x10) {
80 		if (l4_wait_ready()) goto fail;
81 		*buttons = inb(L4_PORT) & 0x0f;
82 	}
83 
84 	result = 0;
85 
86 fail:	outb(L4_SELECT_ANALOG, L4_PORT);
87 	return result;
88 }
89 
l4_open(struct gameport * gameport,int mode)90 static int l4_open(struct gameport *gameport, int mode)
91 {
92 	struct l4 *l4 = gameport->port_data;
93 
94         if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
95 		return -1;
96 	outb(L4_SELECT_ANALOG, L4_PORT);
97 	return 0;
98 }
99 
100 /*
101  * l4_getcal() reads the L4 with calibration values.
102  */
103 
l4_getcal(int port,int * cal)104 static int l4_getcal(int port, int *cal)
105 {
106 	int i, result = -1;
107 
108 	outb(L4_SELECT_ANALOG, L4_PORT);
109 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
110 	if (inb(L4_PORT) & L4_BUSY)
111 		goto out;
112 
113 	outb(L4_CMD_GETCAL, L4_PORT);
114 	if (l4_wait_ready())
115 		goto out;
116 
117 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
118 		goto out;
119 
120 	if (l4_wait_ready())
121 		goto out;
122         outb(port & 3, L4_PORT);
123 
124 	for (i = 0; i < 4; i++) {
125 		if (l4_wait_ready())
126 			goto out;
127 		cal[i] = inb(L4_PORT);
128 	}
129 
130 	result = 0;
131 
132 out:	outb(L4_SELECT_ANALOG, L4_PORT);
133 	return result;
134 }
135 
136 /*
137  * l4_setcal() programs the L4 with calibration values.
138  */
139 
l4_setcal(int port,int * cal)140 static int l4_setcal(int port, int *cal)
141 {
142 	int i, result = -1;
143 
144 	outb(L4_SELECT_ANALOG, L4_PORT);
145 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
146 	if (inb(L4_PORT) & L4_BUSY)
147 		goto out;
148 
149 	outb(L4_CMD_SETCAL, L4_PORT);
150 	if (l4_wait_ready())
151 		goto out;
152 
153 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
154 		goto out;
155 
156 	if (l4_wait_ready())
157 		goto out;
158         outb(port & 3, L4_PORT);
159 
160 	for (i = 0; i < 4; i++) {
161 		if (l4_wait_ready())
162 			goto out;
163 		outb(cal[i], L4_PORT);
164 	}
165 
166 	result = 0;
167 
168 out:	outb(L4_SELECT_ANALOG, L4_PORT);
169 	return result;
170 }
171 
172 /*
173  * l4_calibrate() calibrates the L4 for the attached device, so
174  * that the device's resistance fits into the L4's 8-bit range.
175  */
176 
l4_calibrate(struct gameport * gameport,int * axes,int * max)177 static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
178 {
179 	int i, t;
180 	int cal[4];
181 	struct l4 *l4 = gameport->port_data;
182 
183 	if (l4_getcal(l4->port, cal))
184 		return -1;
185 
186 	for (i = 0; i < 4; i++) {
187 		t = (max[i] * cal[i]) / 200;
188 		t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
189 		axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
190 		axes[i] = (axes[i] > 252) ? 252 : axes[i];
191 		cal[i] = t;
192 	}
193 
194 	if (l4_setcal(l4->port, cal))
195 		return -1;
196 
197 	return 0;
198 }
199 
l4_create_ports(int card_no)200 static int __init l4_create_ports(int card_no)
201 {
202 	struct l4 *l4;
203 	struct gameport *port;
204 	int i, idx;
205 
206 	for (i = 0; i < 4; i++) {
207 
208 		idx = card_no * 4 + i;
209 		l4 = &l4_ports[idx];
210 
211 		if (!(l4->gameport = port = gameport_allocate_port())) {
212 			printk(KERN_ERR "lightning: Memory allocation failed\n");
213 			while (--i >= 0) {
214 				gameport_free_port(l4->gameport);
215 				l4->gameport = NULL;
216 			}
217 			return -ENOMEM;
218 		}
219 		l4->port = idx;
220 
221 		port->port_data = l4;
222 		port->open = l4_open;
223 		port->cooked_read = l4_cooked_read;
224 		port->calibrate = l4_calibrate;
225 
226 		gameport_set_name(port, "PDPI Lightning 4");
227 		gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
228 
229 		if (idx == 0)
230 			port->io = L4_PORT;
231 	}
232 
233 	return 0;
234 }
235 
l4_add_card(int card_no)236 static int __init l4_add_card(int card_no)
237 {
238 	int cal[4] = { 255, 255, 255, 255 };
239 	int i, rev, result;
240 	struct l4 *l4;
241 
242 	outb(L4_SELECT_ANALOG, L4_PORT);
243 	outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
244 
245 	if (inb(L4_PORT) & L4_BUSY)
246 		return -1;
247 	outb(L4_CMD_ID, L4_PORT);
248 
249 	if (l4_wait_ready())
250 		return -1;
251 
252 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
253 		return -1;
254 
255 	if (l4_wait_ready())
256 		return -1;
257 	if (inb(L4_PORT) != L4_ID)
258 		return -1;
259 
260 	if (l4_wait_ready())
261 		return -1;
262 	rev = inb(L4_PORT);
263 
264 	if (!rev)
265 		return -1;
266 
267 	result = l4_create_ports(card_no);
268 	if (result)
269 		return result;
270 
271 	printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
272 		card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
273 
274 	for (i = 0; i < 4; i++) {
275 		l4 = &l4_ports[card_no * 4 + i];
276 
277 		if (rev > 0x28)		/* on 2.9+ the setcal command works correctly */
278 			l4_setcal(l4->port, cal);
279 		gameport_register_port(l4->gameport);
280 	}
281 
282 	return 0;
283 }
284 
l4_init(void)285 static int __init l4_init(void)
286 {
287 	int i, cards = 0;
288 
289 	if (!request_region(L4_PORT, 1, "lightning"))
290 		return -EBUSY;
291 
292 	for (i = 0; i < 2; i++)
293 		if (l4_add_card(i) == 0)
294 			cards++;
295 
296 	outb(L4_SELECT_ANALOG, L4_PORT);
297 
298 	if (!cards) {
299 		release_region(L4_PORT, 1);
300 		return -ENODEV;
301 	}
302 
303 	return 0;
304 }
305 
l4_exit(void)306 static void __exit l4_exit(void)
307 {
308 	int i;
309 	int cal[4] = { 59, 59, 59, 59 };
310 
311 	for (i = 0; i < 8; i++)
312 		if (l4_ports[i].gameport) {
313 			l4_setcal(l4_ports[i].port, cal);
314 			gameport_unregister_port(l4_ports[i].gameport);
315 		}
316 
317 	outb(L4_SELECT_ANALOG, L4_PORT);
318 	release_region(L4_PORT, 1);
319 }
320 
321 module_init(l4_init);
322 module_exit(l4_exit);
323