#include #include #include #include #include #include #include #include #include using sdeventplus::Event; using sdeventplus::source::Enabled; using sdeventplus::source::Signal; constexpr auto clockId = sdeventplus::ClockId::RealTime; using Clock = sdeventplus::Clock; using Time = sdeventplus::source::Time; void intCb(Signal& signal, const struct signalfd_siginfo*) { printf("Exiting\n"); signal.get_event().exit(0); } int main(int argc, char* argv[]) { if (argc != 2) { fprintf(stderr, "Usage: %s [seconds]\n", argv[0]); return 1; } unsigned interval = std::stoul(argv[1]); fprintf(stderr, "Beating every %u seconds\n", interval); auto event = Event::get_default(); auto hbFunc = [interval](Time& source, Time::TimePoint time) { printf("Beat\n"); // Time sources are oneshot and are based on an absolute time // we need to reconfigure the time source to go off again after the // configured interval and re-enable it. source.set_time(time + std::chrono::seconds{interval}); source.set_enabled(Enabled::OneShot); }; Time time(event, Clock(event).now(), std::chrono::seconds{1}, std::move(hbFunc)); stdplus::signal::block(SIGINT); Signal(event, SIGINT, intCb).set_floating(true); return event.loop(); }