#include "config.h" #include "bios_attribute.hpp" #include "bios_config.hpp" #include "common/utils.hpp" #include #include namespace pldm { namespace responder { namespace bios { BIOSAttribute::BIOSAttribute(const Json& entry, DBusHandler* const dbusHandler) : name(entry.at("attribute_name")), readOnly(false), displayName(entry.at("displayName")), helpText(entry.at("helpText")), dbusHandler(dbusHandler) { try { readOnly = entry.at("readOnly"); } catch (const std::exception& e) { // No action required, readOnly is initialised to false } if (!readOnly) { try { std::string objectPath = entry.at("dbus").at("object_path"); std::string interface = entry.at("dbus").at("interface"); std::string propertyName = entry.at("dbus").at("property_name"); std::string propertyType = entry.at("dbus").at("property_type"); dBusMap = {objectPath, interface, propertyName, propertyType}; } catch (const std::exception& e) { // No action required, dBusMap whill have no value } } } std::optional BIOSAttribute::getDBusMap() { return dBusMap; } } // namespace bios } // namespace responder } // namespace pldm