#pragma once #include #include "xyz/openbmc_project/State/Chassis/server.hpp" namespace phosphor { namespace state { namespace manager { /** @class Chassis * @brief OpenBMC chassis state management implementation. * @details A concrete implementation for xyz.openbmc_project.State.Chassis * DBus API. */ class Chassis : public sdbusplus::server::object::object< sdbusplus::xyz::openbmc_project::State::server::Chassis> { public: /** @brief Constructs Chassis State Manager * * @note This constructor passes 'true' to the base class in order to * defer dbus object registration until we can run * determineInitialState() and set our properties * * @param[in] bus - The Dbus bus object * @param[in] instance - The instance of this object * @param[in] objPath - The Dbus object path */ Chassis(sdbusplus::bus::bus& bus, const char* busName, const char* objPath) : sdbusplus::server::object::object< sdbusplus::xyz::openbmc_project::State::server::Chassis>( bus, objPath, true), bus(bus), systemdSignals(bus, "type='signal'," "member='JobRemoved'," "path='/org/freedesktop/systemd1'," "interface='org.freedesktop.systemd1.Manager'", sysStateChangeSignal, this) { subscribeToSystemdSignals(); determineInitialState(); // We deferred this until we could get our property correct this->emit_object_added(); } /** @brief Set value of RequestedPowerTransition */ Transition requestedPowerTransition(Transition value) override; /** @brief Set value of CurrentPowerState */ PowerState currentPowerState(PowerState value) override; private: /** @brief Determine initial chassis state and set internally */ void determineInitialState(); /** * @brief subscribe to the systemd signals * * This object needs to capture when it's systemd targets complete * so it can keep it's state updated * **/ void subscribeToSystemdSignals(); /** @brief Execute the transition request * * This function calls the appropriate systemd target for the input * transition. * * @param[in] tranReq - Transition requested */ void executeTransition(Transition tranReq); /** * @brief Determine if target is active * * This function determines if the target is active and * helps prevent misleading log recorded states. * * @param[in] target - Target string to check on * * @return boolean corresponding to state active **/ bool stateActive(const std::string& target); /** @brief Callback function on systemd state changes * * Will just do a call into the appropriate object for processing * * @param[in] msg - Data associated with subscribed signal * @param[in] userData - Pointer to this object instance * @param[out] retError - Not used but required with signal API * */ static int sysStateChangeSignal(sd_bus_message* msg, void* userData, sd_bus_error* retError); /** @brief Check if systemd state change is relevant to this object * * Instance specific interface to handle the detected systemd state * change * * @param[in] msg - Data associated with subscribed signal * @param[out] retError - Not used but required with signal API * */ int sysStateChange(sd_bus_message* msg, sd_bus_error* retError); /** @brief Persistent sdbusplus DBus connection. */ sdbusplus::bus::bus& bus; /** @brief Used to subscribe to dbus systemd signals **/ sdbusplus::server::match::match systemdSignals; }; } // namespace manager } // namespace state } // namespace phosphor