#pragma once #include "types.hpp" #include #include #include #include #include #include #include #include #include #include #include namespace phosphor { namespace network { using NeighborIntf = sdbusplus::xyz::openbmc_project::Network::server::Neighbor; using NeighborObj = sdbusplus::server::object_t< NeighborIntf, sdbusplus::xyz::openbmc_project::Object::server::Delete>; class EthernetInterface; /* @class NeighborFilter */ struct NeighborFilter { unsigned interface; uint16_t state; /* @brief Creates an empty filter */ NeighborFilter() : interface(0), state(~UINT16_C(0)) { } }; /** @class NeighborInfo * @brief Information about a neighbor from the kernel */ struct NeighborInfo { unsigned interface; InAddrAny address; std::optional mac; uint16_t state; }; /** @brief Returns a list of the current system neighbor table */ std::vector getCurrentNeighbors(const NeighborFilter& filter); /** @class Neighbor * @brief OpenBMC network neighbor implementation. * @details A concrete implementation for the * xyz.openbmc_project.Network.Neighbor dbus interface. */ class Neighbor : public NeighborObj { public: using State = NeighborIntf::State; Neighbor() = delete; Neighbor(const Neighbor&) = delete; Neighbor& operator=(const Neighbor&) = delete; Neighbor(Neighbor&&) = delete; Neighbor& operator=(Neighbor&&) = delete; virtual ~Neighbor() = default; /** @brief Constructor to put object onto bus at a dbus path. * @param[in] bus - Bus to attach to. * @param[in] objPath - Path to attach at. * @param[in] parent - Parent object. * @param[in] ipAddress - IP address. * @param[in] macAddress - Low level MAC address. * @param[in] state - The state of the neighbor entry. */ Neighbor(sdbusplus::bus_t& bus, stdplus::const_zstring objPath, EthernetInterface& parent, std::string_view ipAddress, std::string_view macAddress, State state); /** @brief Delete this d-bus object. */ void delete_() override; using NeighborObj::ipAddress; std::string ipAddress(std::string) override; using NeighborObj::macAddress; std::string macAddress(std::string) override; using NeighborObj::state; State state(State) override; private: /** @brief Parent Object. */ EthernetInterface& parent; }; namespace detail { void parseNeighbor(const NeighborFilter& filter, const nlmsghdr& hdr, std::string_view msg, std::vector& neighbors); } // namespace detail } // namespace network } // namespace phosphor