// This file is required by the index.html file and will
// be executed in the renderer process for that window.
// No Node.js APIs are available in this process because
// `nodeIntegration` is turned off. Use `preload.js` to
// selectively enable features needed in the rendering
// process.
class Renderer {
constructor() {
let c1 = document.getElementById('my_canvas_ipmi');
let c2 = document.getElementById('my_canvas_dbus');
let c3 = document.getElementById('my_canvas_boost_asio_handler');
this.canvas1 = c1;
this.canvas2 = c2;
this.canvas3 = c3;
this.width1 = c1.width; this.height1 = c1.height;
this.width2 = c2.width; this.height2 = c2.height;
this.width3 = c3.width; this.height3 = c3.height;
this.ctx1 = this.canvas1.getContext('2d');
this.ctx2 = this.canvas2.getContext('2d');
this.ctx3 = this.canvas3.getContext('2d');
this.frame_count = 0;
this.addBindings();
this.addListeners();
this.update();
this.run();
}
addBindings() {
this.update = this.update.bind(this);
this.run = this.run.bind(this);
}
addListeners() {
window.addEventListener('resize', this.update);
}
update() {
console.log('update, ' + window.innerWidth + ' x ' + window.innerHeight);
if (false) {
this.width1 = window.innerWidth;
this.height1 = window.innerHeight;
this.canvas1.width = this.width1;
this.canvas1.height = this.height1;
}
}
run() {
draw_timeline(this.ctx1);
draw_timeline_dbus(this.ctx2);
draw_timeline_boost_asio_handler(this.ctx3);
window.requestAnimationFrame(this.run);
}
}
g_renderer = new Renderer();