/* SPDX-License-Identifier: GPL-2.0 */ /* * Support for Intel Camera Imaging ISP subsystem. * Copyright (c) 2015, Intel Corporation. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. */ #ifndef __IA_CSS_FRAME_PUBLIC_H #define __IA_CSS_FRAME_PUBLIC_H /* @file * This file contains structs to describe various frame-formats supported by the ISP. */ #include #include #include "ia_css_err.h" #include "ia_css_types.h" #include "ia_css_frame_format.h" #include "ia_css_buffer.h" /* For RAW input, the bayer order needs to be specified separately. There * are 4 possible orders. The name is constructed by taking the first two * colors on the first line and the first two colors from the second line. */ enum ia_css_bayer_order { IA_CSS_BAYER_ORDER_GRBG, /** GRGRGRGRGR .. BGBGBGBGBG */ IA_CSS_BAYER_ORDER_RGGB, /** RGRGRGRGRG .. GBGBGBGBGB */ IA_CSS_BAYER_ORDER_BGGR, /** BGBGBGBGBG .. GRGRGRGRGR */ IA_CSS_BAYER_ORDER_GBRG, /** GBGBGBGBGB .. RGRGRGRGRG */ }; #define IA_CSS_BAYER_ORDER_NUM (IA_CSS_BAYER_ORDER_GBRG + 1) /* Frame plane structure. This describes one plane in an image * frame buffer. */ struct ia_css_frame_plane { unsigned int height; /** height of a plane in lines */ unsigned int width; /** width of a line, in DMA elements, note that for RGB565 the three subpixels are stored in one element. For all other formats this is the number of subpixels per line. */ unsigned int stride; /** stride of a line in bytes */ unsigned int offset; /** offset in bytes to start of frame data. offset is wrt data field in ia_css_frame */ }; /* Binary "plane". This is used to story binary streams such as jpeg * images. This is not actually a real plane. */ struct ia_css_frame_binary_plane { unsigned int size; /** number of bytes in the stream */ struct ia_css_frame_plane data; /** plane */ }; /* Container for planar YUV frames. This contains 3 planes. */ struct ia_css_frame_yuv_planes { struct ia_css_frame_plane y; /** Y plane */ struct ia_css_frame_plane u; /** U plane */ struct ia_css_frame_plane v; /** V plane */ }; /* Container for semi-planar YUV frames. */ struct ia_css_frame_nv_planes { struct ia_css_frame_plane y; /** Y plane */ struct ia_css_frame_plane uv; /** UV plane */ }; /* Container for planar RGB frames. Each color has its own plane. */ struct ia_css_frame_rgb_planes { struct ia_css_frame_plane r; /** Red plane */ struct ia_css_frame_plane g; /** Green plane */ struct ia_css_frame_plane b; /** Blue plane */ }; /* Container for 6-plane frames. These frames are used internally * in the advanced ISP only. */ struct ia_css_frame_plane6_planes { struct ia_css_frame_plane r; /** Red plane */ struct ia_css_frame_plane r_at_b; /** Red at blue plane */ struct ia_css_frame_plane gr; /** Red-green plane */ struct ia_css_frame_plane gb; /** Blue-green plane */ struct ia_css_frame_plane b; /** Blue plane */ struct ia_css_frame_plane b_at_r; /** Blue at red plane */ }; /* Crop info struct - stores the lines to be cropped in isp */ struct ia_css_crop_info { /* the final start column and start line * sum of lines to be cropped + bayer offset */ unsigned int start_column; unsigned int start_line; }; /* Frame info struct. This describes the contents of an image frame buffer. */ struct ia_css_frame_info { struct ia_css_resolution res; /** Frame resolution (valid data) */ unsigned int padded_width; /** stride of line in memory (in pixels) */ enum ia_css_frame_format format; /** format of the frame data */ unsigned int raw_bit_depth; /** number of valid bits per pixel, only valid for RAW bayer frames */ enum ia_css_bayer_order raw_bayer_order; /** bayer order, only valid for RAW bayer frames */ /* the params below are computed based on bayer_order * we can remove the raw_bayer_order if it is redundant * keeping it for now as bxt and fpn code seem to use it */ struct ia_css_crop_info crop_info; }; #define IA_CSS_BINARY_DEFAULT_FRAME_INFO { \ .format = IA_CSS_FRAME_FORMAT_NUM, \ .raw_bayer_order = IA_CSS_BAYER_ORDER_NUM, \ } /** * Specifies the DVS loop delay in "frame periods" */ enum ia_css_frame_delay { IA_CSS_FRAME_DELAY_0, /** Frame delay = 0 */ IA_CSS_FRAME_DELAY_1, /** Frame delay = 1 */ IA_CSS_FRAME_DELAY_2 /** Frame delay = 2 */ }; enum ia_css_frame_flash_state { IA_CSS_FRAME_FLASH_STATE_NONE, IA_CSS_FRAME_FLASH_STATE_PARTIAL, IA_CSS_FRAME_FLASH_STATE_FULL }; /* Frame structure. This structure describes an image buffer or frame. * This is the main structure used for all input and output images. */ struct ia_css_frame { /* * The videobuf2 core will allocate buffers including room for private * data (the rest of struct ia_css_frame). The vb2_v4l2_buffer must * be the first member for this to work! * Note the atomisp code also uses ia_css_frame-s which are not used * as v4l2-buffers in some places. In this case the vb2 member will * be unused. */ struct vb2_v4l2_buffer vb; /* List-head for linking into the activeq or buffers_waiting_for_param list */ struct list_head queue; struct ia_css_frame_info frame_info; /** info struct describing the frame */ ia_css_ptr data; /** pointer to start of image data */ unsigned int data_bytes; /** size of image data in bytes */ /* LA: move this to ia_css_buffer */ /* * -1 if data address is static during life time of pipeline * >=0 if data address can change per pipeline/frame iteration * index to dynamic data: ia_css_frame_in, ia_css_frame_out * ia_css_frame_out_vf * index to host-sp queue id: queue_0, queue_1 etc. */ int dynamic_queue_id; /* * if it is dynamic frame, buf_type indicates which buffer type it * should use for event generation. we have this because in vf_pp * binary, we use output port, but we expect VF_OUTPUT_DONE event */ enum ia_css_buffer_type buf_type; enum ia_css_frame_flash_state flash_state; unsigned int exp_id; /** exposure id, see ia_css_event_public.h for more detail */ u32 isp_config_id; /** Unique ID to track which config was actually applied to a particular frame */ bool valid; /** First video output frame is not valid */ union { unsigned int _initialisation_dummy; struct ia_css_frame_plane raw; struct ia_css_frame_plane rgb; struct ia_css_frame_rgb_planes planar_rgb; struct ia_css_frame_plane yuyv; struct ia_css_frame_yuv_planes yuv; struct ia_css_frame_nv_planes nv; struct ia_css_frame_plane6_planes plane6; struct ia_css_frame_binary_plane binary; } planes; /** frame planes, select the right one based on info.format */ }; #define vb_to_frame(vb2) \ container_of(to_vb2_v4l2_buffer(vb2), struct ia_css_frame, vb) #define DEFAULT_FRAME { \ .frame_info = IA_CSS_BINARY_DEFAULT_FRAME_INFO, \ .dynamic_queue_id = SH_CSS_INVALID_QUEUE_ID, \ .buf_type = IA_CSS_BUFFER_TYPE_INVALID, \ .flash_state = IA_CSS_FRAME_FLASH_STATE_NONE, \ } /* @brief Allocate a CSS frame structure * * @param frame The allocated frame. * @param width The width (in pixels) of the frame. * @param height The height (in lines) of the frame. * @param format The frame format. * @param stride The padded stride, in pixels. * @param raw_bit_depth The raw bit depth, in bits. * @return The error code. * * Allocate a CSS frame structure. The memory for the frame data will be * allocated in the CSS address space. */ int ia_css_frame_allocate(struct ia_css_frame **frame, unsigned int width, unsigned int height, enum ia_css_frame_format format, unsigned int stride, unsigned int raw_bit_depth); /* @brief Initialize a CSS frame structure using a frame info structure. * * @param frame The allocated frame. * @param[in] info The frame info structure. * @return The error code. * * Initialize a frame using the resolution and format from a frame info struct. */ int ia_css_frame_init_from_info(struct ia_css_frame *frame, const struct ia_css_frame_info *info); /* @brief Allocate a CSS frame structure using a frame info structure. * * @param frame The allocated frame. * @param[in] info The frame info structure. * @return The error code. * * Allocate a frame using the resolution and format from a frame info struct. * This is a convenience function, implemented on top of * ia_css_frame_allocate(). */ int ia_css_frame_allocate_from_info(struct ia_css_frame **frame, const struct ia_css_frame_info *info); /* @brief Free a CSS frame structure. * * @param[in] frame Pointer to the frame. * @return None * * Free a CSS frame structure. This will free both the frame structure * and the pixel data pointer contained within the frame structure. */ void ia_css_frame_free(struct ia_css_frame *frame); static inline const struct ia_css_frame_info * ia_css_frame_get_info(const struct ia_css_frame *frame) { return frame ? &frame->frame_info : NULL; } #endif /* __IA_CSS_FRAME_PUBLIC_H */