#include void __bitmap_set(unsigned long *map, unsigned int start, int len) { unsigned long *p = map + BIT_WORD(start); const unsigned int size = start + len; int bits_to_set = BITS_PER_LONG - (start % BITS_PER_LONG); unsigned long mask_to_set = BITMAP_FIRST_WORD_MASK(start); while (len - bits_to_set >= 0) { *p |= mask_to_set; len -= bits_to_set; bits_to_set = BITS_PER_LONG; mask_to_set = ~0UL; p++; } if (len) { mask_to_set &= BITMAP_LAST_WORD_MASK(size); *p |= mask_to_set; } } void __bitmap_clear(unsigned long *map, unsigned int start, int len) { unsigned long *p = map + BIT_WORD(start); const unsigned int size = start + len; int bits_to_clear = BITS_PER_LONG - (start % BITS_PER_LONG); unsigned long mask_to_clear = BITMAP_FIRST_WORD_MASK(start); while (len - bits_to_clear >= 0) { *p &= ~mask_to_clear; len -= bits_to_clear; bits_to_clear = BITS_PER_LONG; mask_to_clear = ~0UL; p++; } if (len) { mask_to_clear &= BITMAP_LAST_WORD_MASK(size); *p &= ~mask_to_clear; } }