Lines Matching full:12
106 #define BCH_LAYOUTSELECT_CS6_SELECT_MASK (0x3 << 12)
107 #define BCH_LAYOUTSELECT_CS6_SELECT_OFFSET 12
129 #define BCH_FLASHLAYOUT0_ECC0_MASK (0xf << 12)
130 #define BCH_FLASHLAYOUT0_ECC0_OFFSET 12
132 #define BCH_FLASHLAYOUT0_ECC0_NONE (0x0 << 12)
133 #define BCH_FLASHLAYOUT0_ECC0_ECC2 (0x1 << 12)
134 #define BCH_FLASHLAYOUT0_ECC0_ECC4 (0x2 << 12)
135 #define BCH_FLASHLAYOUT0_ECC0_ECC6 (0x3 << 12)
136 #define BCH_FLASHLAYOUT0_ECC0_ECC8 (0x4 << 12)
137 #define BCH_FLASHLAYOUT0_ECC0_ECC10 (0x5 << 12)
138 #define BCH_FLASHLAYOUT0_ECC0_ECC12 (0x6 << 12)
139 #define BCH_FLASHLAYOUT0_ECC0_ECC14 (0x7 << 12)
140 #define BCH_FLASHLAYOUT0_ECC0_ECC16 (0x8 << 12)
141 #define BCH_FLASHLAYOUT0_ECC0_ECC18 (0x9 << 12)
142 #define BCH_FLASHLAYOUT0_ECC0_ECC20 (0xa << 12)
143 #define BCH_FLASHLAYOUT0_ECC0_ECC22 (0xb << 12)
144 #define BCH_FLASHLAYOUT0_ECC0_ECC24 (0xc << 12)
145 #define BCH_FLASHLAYOUT0_ECC0_ECC26 (0xd << 12)
146 #define BCH_FLASHLAYOUT0_ECC0_ECC28 (0xe << 12)
147 #define BCH_FLASHLAYOUT0_ECC0_ECC30 (0xf << 12)
148 #define BCH_FLASHLAYOUT0_ECC0_ECC32 (0x10 << 12)
160 #define BCH_FLASHLAYOUT1_ECCN_MASK (0xf << 12)
161 #define BCH_FLASHLAYOUT1_ECCN_OFFSET 12
163 #define BCH_FLASHLAYOUT1_ECCN_NONE (0x0 << 12)
164 #define BCH_FLASHLAYOUT1_ECCN_ECC2 (0x1 << 12)
165 #define BCH_FLASHLAYOUT1_ECCN_ECC4 (0x2 << 12)
166 #define BCH_FLASHLAYOUT1_ECCN_ECC6 (0x3 << 12)
167 #define BCH_FLASHLAYOUT1_ECCN_ECC8 (0x4 << 12)
168 #define BCH_FLASHLAYOUT1_ECCN_ECC10 (0x5 << 12)
169 #define BCH_FLASHLAYOUT1_ECCN_ECC12 (0x6 << 12)
170 #define BCH_FLASHLAYOUT1_ECCN_ECC14 (0x7 << 12)
171 #define BCH_FLASHLAYOUT1_ECCN_ECC16 (0x8 << 12)
172 #define BCH_FLASHLAYOUT1_ECCN_ECC18 (0x9 << 12)
173 #define BCH_FLASHLAYOUT1_ECCN_ECC20 (0xa << 12)
174 #define BCH_FLASHLAYOUT1_ECCN_ECC22 (0xb << 12)
175 #define BCH_FLASHLAYOUT1_ECCN_ECC24 (0xc << 12)
176 #define BCH_FLASHLAYOUT1_ECCN_ECC26 (0xd << 12)
177 #define BCH_FLASHLAYOUT1_ECCN_ECC28 (0xe << 12)
178 #define BCH_FLASHLAYOUT1_ECCN_ECC30 (0xf << 12)
179 #define BCH_FLASHLAYOUT1_ECCN_ECC32 (0x10 << 12)
196 #define BCH_DEBUG0_KES_DEBUG_KICK (1 << 12)