Lines Matching full:texture
80 glDeleteTextures(1, &fb->texture); in egl_fb_delete_texture()
95 fb->texture = 0; in egl_fb_destroy()
107 GLuint texture, bool delete) in egl_fb_setup_for_tex() argument
113 fb->texture = texture; in egl_fb_setup_for_tex()
121 GL_TEXTURE_2D, fb->texture, 0); in egl_fb_setup_for_tex()
126 GLuint texture; in egl_fb_setup_new_tex() local
128 glGenTextures(1, &texture); in egl_fb_setup_new_tex()
129 glBindTexture(GL_TEXTURE_2D, texture); in egl_fb_setup_new_tex()
133 egl_fb_setup_for_tex(fb, width, height, texture, true); in egl_fb_setup_new_tex()
194 glBindTexture(GL_TEXTURE_2D, src->texture); in egl_texture_blit()
210 glBindTexture(GL_TEXTURE_2D, src->texture); in egl_texture_blend()
312 uint32_t texture = qemu_dmabuf_get_texture(dmabuf); in egl_dmabuf_import_texture() local
314 if (texture != 0) { in egl_dmabuf_import_texture()
351 glGenTextures(1, &texture); in egl_dmabuf_import_texture()
352 qemu_dmabuf_set_texture(dmabuf, texture); in egl_dmabuf_import_texture()
353 glBindTexture(GL_TEXTURE_2D, texture); in egl_dmabuf_import_texture()
363 uint32_t texture; in egl_dmabuf_release_texture() local
365 texture = qemu_dmabuf_get_texture(dmabuf); in egl_dmabuf_release_texture()
366 if (texture == 0) { in egl_dmabuf_release_texture()
370 glDeleteTextures(1, &texture); in egl_dmabuf_release_texture()