Lines Matching full:three

153             {"Three", phosphor::led::Layout::Action::On, 0, 0,  in TEST_F()
189 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
225 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
255 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
291 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
321 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
370 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
410 {"Three", phosphor::led::Layout::Action::On, 0, 0, in TEST_F()
476 {"Three", phosphor::led::Layout::Action::On, 0, 0, in TEST_F()
541 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
566 // Does not action on [Three] since priority is [Blink] in TEST_F()
605 // [Three] is not touched since its already [Blink] in TEST_F()
636 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
661 // [Three] does not get actioned since it has Blink priority in TEST_F()
707 {"Three", phosphor::led::Layout::Action::On, 0, 0, in TEST_F()
743 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
768 // Three is set to ON due to ON priority. in TEST_F()
770 {"Three", phosphor::led::Layout::Action::On, 0, 0, in TEST_F()
798 // [Three] stays in [On] since [B] has it [On] in TEST_F()
839 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
864 // Three is set to ON due to ON priority. in TEST_F()
866 {"Three", phosphor::led::Layout::Action::On, 0, 0, in TEST_F()
910 // Since [Three] stood [On], need to go back to [Blink] in TEST_F()
912 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
947 {"Three", phosphor::led::Layout::Action::On, 0, 0, in TEST_F()
1037 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
1067 // [Three] remains [Blink] in TEST_F()
1108 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
1135 // [Three] remains [Blink] from previous in TEST_F()
1181 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
1209 // [Three] remains [Blink] in TEST_F()
1287 {"Three", phosphor::led::Layout::Action::Blink, 0, 0, in TEST_F()
1342 {"Three", phosphor::led::Layout::Action::On, 0, 0, in TEST_F()
1372 // [Three] remains on since it never was in [Blink] before in TEST_F()
1414 // [Three] remains [On] since it never changed state. in TEST_F()
1457 {"Three", phosphor::led::Layout::Action::On, 0, 0, in TEST_F()
1487 // [Three] remains on since it never was in [Blink] before in TEST_F()
1529 // [Three] remains [On] since it never changed state. in TEST_F()
1569 {"Three", phosphor::led::Layout::Action::On, 0, 0, in TEST_F()
1601 // [Three] remains on since it never was in [Blink] before in TEST_F()
1647 {"Three", phosphor::led::Layout::Action::On, 0, 0, in TEST_F()
1679 // [Three] remains on since it never was in [Blink] before in TEST_F()
1722 // [Three] remains [On] since it never was in [Blink] before in TEST_F()
1762 {"Three", phosphor::led::Layout::Action::On, 0, 0, in TEST_F()
1794 // [Three] remains on since it never was in [Blink] before in TEST_F()
1874 {"Three", phosphor::led::Layout::Action::On, 0, 0, in TEST_F()