Lines Matching +full:tile +full:- +full:cache
2 * Copyright © 2014-2018 Broadcom
63 /* struct drm_v3d_extension - ioctl extensions
65 * Linked-list of generic extensions where the id identify which struct is
76 /* struct drm_v3d_sem - wait/signal semaphore
99 * struct drm_v3d_multi_sync - ioctl extension to add support multiples
124 * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
131 * each CL executes. The VCD cache should be flushed (if necessary)
143 * then writes out the state updates and draw calls necessary per tile
144 * to the tile allocation BO.
148 * clients -- that is left up to the submitter to control
160 * of tiles (in the case of RCL-only blits).
164 * submitted by other clients -- that is left up to the
179 /* Offset of the tile alloc memory
186 /** Size of the tile alloc memory. */
189 /** Offset of the tile state data array. */
212 * struct drm_v3d_wait_bo - ioctl argument for waiting for
226 * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
248 * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.