Lines Matching full:shader
124 DRM_DEBUG("Trying to use shader BO as something other than " in vc4_use_bo()
125 "a shader\n"); in vc4_use_bo()
275 DRM_DEBUG("shader state must precede primitives\n"); in validate_indexed_prim_list()
312 DRM_DEBUG("shader state must precede primitives\n"); in validate_gl_array_primitive()
335 DRM_DEBUG("More requests for shader states than declared\n"); in validate_gl_shader_state()
343 DRM_DEBUG("high bits set in GL shader rec reference\n"); in validate_gl_shader_state()
779 DRM_DEBUG("overflowed shader recs reading %d handles " in validate_gl_shader_rec()
789 DRM_DEBUG("overflowed shader recs copying %db packet " in validate_gl_shader_rec()
798 /* Shader recs have to be aligned to 16 bytes (due to the attribute in validate_gl_shader_rec()
799 * flags being in the low bytes), so round the next validated shader in validate_gl_shader_rec()
801 * relocations in a shader rec packet. in validate_gl_shader_rec()
809 DRM_DEBUG("Shader handle %d too big\n", src_handles[i]); in validate_gl_shader_rec()
880 /* Fill in the uniform slots that need this shader's in validate_gl_shader_rec()