Lines Matching refs:q
258 enum v3d_queue q; in v3d_gpu_reset_for_timeout() local
263 for (q = 0; q < V3D_MAX_QUEUES; q++) in v3d_gpu_reset_for_timeout()
264 drm_sched_stop(&v3d->queue[q].sched, sched_job); in v3d_gpu_reset_for_timeout()
272 for (q = 0; q < V3D_MAX_QUEUES; q++) in v3d_gpu_reset_for_timeout()
273 drm_sched_resubmit_jobs(&v3d->queue[q].sched); in v3d_gpu_reset_for_timeout()
276 for (q = 0; q < V3D_MAX_QUEUES; q++) { in v3d_gpu_reset_for_timeout()
277 drm_sched_start(&v3d->queue[q].sched, true); in v3d_gpu_reset_for_timeout()
291 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, in v3d_cl_job_timedout() argument
296 u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q)); in v3d_cl_job_timedout()
297 u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q)); in v3d_cl_job_timedout()
442 enum v3d_queue q; in v3d_sched_fini() local
444 for (q = 0; q < V3D_MAX_QUEUES; q++) { in v3d_sched_fini()
445 if (v3d->queue[q].sched.ready) in v3d_sched_fini()
446 drm_sched_fini(&v3d->queue[q].sched); in v3d_sched_fini()